#region MIT License
/*
* Copyright (c) 2005-2008 Jonathan Mark Porter. http://physics2d.googlepages.com/
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#endregion
#if UseDouble
using Scalar = System.Double;
#else
using Scalar = System.Single;
#endif
using System;
using AdvanceMath;
using AdvanceMath.Geometry2D;
namespace Physics2DDotNet.Shapes
{
/// <summary>
/// Represents a Single point.
/// </summary>
[Serializable]
public sealed class ParticleShape : IShape
{
#region static
/// <summary>
/// All particles are the same! so use this one!
/// </summary>
public static readonly ParticleShape Default = new ParticleShape();
#endregion
#region fields
private object tag;
private Vector2D[] vertexes;
#endregion
#region constructors
/// <summary>
/// Creates a new Particle Instance.
/// </summary>
public ParticleShape()
{
this.vertexes = new Vector2D[1] { Vector2D.Zero };
}
#endregion
#region Properties
public object Tag
{
get { return tag; }
set { tag = value; }
}
public Vector2D[] Vertexes { get { return vertexes; } }
public Vector2D[] VertexNormals { get { return null; } }
public Scalar Inertia
{
get { return 1; }
}
public bool CanGetIntersection
{
get { return false; }
}
public bool CanGetCustomIntersection
{
get { return false; }
}
#endregion
#region Methods
public void CalcBoundingRectangle(ref Matrix2x3 matrix, out BoundingRectangle rectangle)
{
rectangle.Max.X = matrix.m02;
rectangle.Max.Y = matrix.m12;
rectangle.Min = rectangle.Max;
}
public bool TryGetIntersection(Vector2D point, out IntersectionInfo info)
{
throw new NotSupportedException();
}
public bool TryGetCustomIntersection(Body self, Body other, out object customIntersectionInfo)
{
throw new NotSupportedException();
}
#endregion
}
}