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// Classic Shell (c) 2009-2010, Ivo Beltchev
// The sources for Classic Shell are distributed under the MIT open source license
// ClassicExplorer.cpp : Implementation of DLL Exports.
#include "stdafx.h"
#include "resource.h"
#include "ClassicExplorer_i.h"
#include "dllmain.h"
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return _AtlModule.DllCanUnloadNow();
}
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _AtlModule.DllGetClassObject(rclsid, riid, ppv);
}
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _AtlModule.DllRegisterServer();
}
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _AtlModule.DllUnregisterServer();
}
// DllInstall - Adds/Removes entries to the system registry per user
// per machine.
STDAPI DllInstall(BOOL bInstall, LPCWSTR pszCmdLine)
{
HRESULT hr = E_FAIL;
static const wchar_t szUserSwitch[] = L"user";
if (pszCmdLine != NULL)
{
if (_wcsnicmp(pszCmdLine, szUserSwitch, _countof(szUserSwitch)) == 0)
{
AtlSetPerUserRegistration(true);
}
}
if (bInstall)
{
hr = DllRegisterServer();
if (FAILED(hr))
{
DllUnregisterServer();
}
}
else
{
hr = DllUnregisterServer();
}
return hr;
}
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Ivo started programming in 1985 on an Apple ][ clone. He graduated from Sofia University, Bulgaria with a MSCS degree. Ivo has been working as a professional programmer for over 12 years, and as a professional game programmer for over 10. He is currently employed in Pandemic Studios, a video game company in Los Angeles, California.