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// LuaFrame.cpp : implementation of the CLuaFrame class
//
#include "stdafx.h"
#include "ide2.h"
#include "LuaFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CLuaFrame
IMPLEMENT_DYNCREATE(CLuaFrame, CMDIChildWnd)
BEGIN_MESSAGE_MAP(CLuaFrame, CMDIChildWnd)
//{{AFX_MSG_MAP(CLuaFrame)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLuaFrame construction/destruction
CLuaFrame::CLuaFrame()
{
// TODO: add member initialization code here
}
CLuaFrame::~CLuaFrame()
{
}
BOOL CLuaFrame::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
if( !CMDIChildWnd::PreCreateWindow(cs) )
return FALSE;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CLuaFrame diagnostics
#ifdef _DEBUG
void CLuaFrame::AssertValid() const
{
CMDIChildWnd::AssertValid();
}
void CLuaFrame::Dump(CDumpContext& dc) const
{
CMDIChildWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CLuaFrame message handlers
BOOL CLuaFrame::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
return CMDIChildWnd::PreTranslateMessage(pMsg);
}
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Jonathan de Halleux is Civil Engineer in Applied Mathematics. He finished his PhD in 2004 in the rainy country of Belgium. After 2 years in the Common Language Runtime (i.e. .net), he is now working at Microsoft Research on Pex (http://research.microsoft.com/pex).