Click here to Skip to main content
15,891,993 members
Articles / Desktop Programming / MFC

Applying visual effects to the desktop - Shoot

Rate me:
Please Sign up or sign in to vote.
4.46/5 (16 votes)
31 Jul 20033 min read 126.3K   2.9K   39  
This article discusses how an application can apply visual effects to the desktop, by copying desktop contents, applying effects on it and then re-displaying it.
// Shoot.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Shoot.h"
#include "ShootDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CShootApp

BEGIN_MESSAGE_MAP(CShootApp, CWinApp)
	//{{AFX_MSG_MAP(CShootApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CShootApp construction

CShootApp::CShootApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CShootApp object

CShootApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CShootApp initialization

BOOL CShootApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CShootDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Web Developer
United States United States
I just love coding. I started programming in 1995 with BASIC and then moved through Cobol, Pascal, Prolog, C, C++, VB, VC++ and now C#/.NET.

I received a Bachelor of Technology degree in Computer Science from University of Calcutta in 2001.

I worked for some time in Texas Instruments, Adobe Systems and now in Microsoft India Development Center in the Visual Studio Team Systems.

I am from the City of Joy, Kolkata in India, but now live and code Hyderabad.

Comments and Discussions