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Rendering Text with Direct2D & DirectWrite

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3 Jan 2015CPOL8 min read 105.5K   2.8K   76  
Direct2D, DirectWrite, Windows API, C++, std::shared_ptr and more
#include "stdafx.h"

/*
 * -- SuperLU routine (version 2.0) --
 * Lawrence Berkeley National Lab, Univ. of California Berkeley,
 * and Xerox Palo Alto Research Center.
 * September 10, 2007
 *
 */
/*
 * File name:	slangs.c
 * History:     Modified from lapack routine SLANGE
 */
#include <math.h>
#include "hnum_slucmn.h"

namespace harlinn
{
    namespace numerics
    {
        namespace SuperLU
        {



            float slangs(char *norm, SuperMatrix *A)
            {
            /* 
                Purpose   
                =======   

                SLANGS returns the value of the one norm, or the Frobenius norm, or 
                the infinity norm, or the element of largest absolute value of a 
                real matrix A.   

                Description   
                ===========   

                SLANGS returns the value   

                   SLANGS = ( max(abs(A(i,j))), NORM = 'M' or 'm'   
                            (   
                            ( norm1(A),         NORM = '1', 'O' or 'o'   
                            (   
                            ( normI(A),         NORM = 'I' or 'i'   
                            (   
                            ( normF(A),         NORM = 'F', 'f', 'E' or 'e'   

                where  norm1  denotes the  one norm of a matrix (maximum column sum), 
                normI  denotes the  infinity norm  of a matrix  (maximum row sum) and 
                normF  denotes the  Frobenius norm of a matrix (square root of sum of 
                squares).  Note that  max(abs(A(i,j)))  is not a  matrix norm.   

                Arguments   
                =========   

                NORM    (input) CHARACTER*1   
                        Specifies the value to be returned in SLANGE as described above.   
                A       (input) SuperMatrix*
                        The M by N sparse matrix A. 

               ===================================================================== 
            */
    
                /* Local variables */
                NCformat *Astore;
                float   *Aval;
                int      i, j, irow;
                float   value, sum;
                float   *rwork;

                Astore = (NCformat*)A->Store;
                Aval   = (float*)Astore->nzval;
    
                if ( SUPERLU_MIN(A->nrow, A->ncol) == 0) {
	            value = 0.;
	
                } else if (lsame_(norm, "M")) {
	            /* Find max(abs(A(i,j))). */
	            value = 0.;
	            for (j = 0; j < A->ncol; ++j)
	                for (i = Astore->colptr[j]; i < Astore->colptr[j+1]; i++)
		            value = SUPERLU_MAX( value, fabs( Aval[i]) );
	
                } else if (lsame_(norm, "O") || *(unsigned char *)norm == '1') {
	            /* Find norm1(A). */
	            value = 0.;
	            for (j = 0; j < A->ncol; ++j) {
	                sum = 0.;
	                for (i = Astore->colptr[j]; i < Astore->colptr[j+1]; i++) 
		            sum += fabs(Aval[i]);
	                value = SUPERLU_MAX(value,sum);
	            }
	
                } else if (lsame_(norm, "I")) {
	            /* Find normI(A). */
	            if ( !(rwork = (float *) SUPERLU_MALLOC((size_t) A->nrow * sizeof(float))) )
	                SUPERLU_ABORT("SUPERLU_MALLOC fails for rwork.");
	            for (i = 0; i < A->nrow; ++i) rwork[i] = 0.;
	            for (j = 0; j < A->ncol; ++j)
	                for (i = Astore->colptr[j]; i < Astore->colptr[j+1]; i++) {
		            irow = Astore->rowind[i];
		            rwork[irow] += fabs(Aval[i]);
	                }
	            value = 0.;
	            for (i = 0; i < A->nrow; ++i)
	                value = SUPERLU_MAX(value, rwork[i]);
	
	            SUPERLU_FREE (rwork);
	
                } else if (lsame_(norm, "F") || lsame_(norm, "E")) {
	            /* Find normF(A). */
	            SUPERLU_ABORT("Not implemented.");
                } else
	            SUPERLU_ABORT("Illegal norm specified.");

                return (value);

            } /* slangs */

        };
    };
};

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Written By
Architect Sea Surveillance AS
Norway Norway
Chief Architect - Sea Surveillance AS.

Specializing in integrated operations and high performance computing solutions.

I’ve been fooling around with computers since the early eighties, I’ve even done work on CP/M and MP/M.

Wrote my first “real” program on a BBC micro model B based on a series in a magazine at that time. It was fun and I got hooked on this thing called programming ...

A few Highlights:

  • High performance application server development
  • Model Driven Architecture and Code generators
  • Real-Time Distributed Solutions
  • C, C++, C#, Java, TSQL, PL/SQL, Delphi, ActionScript, Perl, Rexx
  • Microsoft SQL Server, Oracle RDBMS, IBM DB2, PostGreSQL
  • AMQP, Apache qpid, RabbitMQ, Microsoft Message Queuing, IBM WebSphereMQ, Oracle TuxidoMQ
  • Oracle WebLogic, IBM WebSphere
  • Corba, COM, DCE, WCF
  • AspenTech InfoPlus.21(IP21), OsiSoft PI


More information about what I do for a living can be found at: harlinn.com or LinkedIn

You can contact me at espen@harlinn.no

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