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Text Only Status Bar

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3.40/5 (4 votes)
3 Jun 2000 119K   3.9K   22  
An easy to use and implement Text Only Status Bar with Tool tip text extracted from the status bar panes.
// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "TextOnlyStatusBarTest.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	ON_WM_SETFOCUS()
	ON_WM_TIMER()
	ON_WM_DESTROY()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
	IDS_MESSAGE0,
	IDS_MESSAGE1,
	IDS_MESSAGE2,
	IDS_MESSAGE3,
	IDS_MESSAGE4,
	IDS_MESSAGE5,
	IDS_MESSAGE6,
	IDS_MESSAGE7,
	IDS_MESSAGE8,
	IDS_MESSAGE9,
};

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	
}

CMainFrame::~CMainFrame()
{
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	// create a view to occupy the client area of the frame
	if (!m_wndView.Create(NULL, NULL, AFX_WS_DEFAULT_VIEW,
		CRect(0, 0, 0, 0), this, AFX_IDW_PANE_FIRST, NULL))
	{
		TRACE0("Failed to create view window\n");
		return -1;
	}
	
	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}

	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}


	m_wndStatusBar.SetPaneInfo(0, ID_SEPARATOR, m_wndStatusBar.GetPaneStyle(0), 35); 
	SetTimer(0, 1500, NULL);

	// TODO: Delete these three lines if you don't want the toolbar to
	//  be dockable
	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	EnableDocking(CBRS_ALIGN_ANY);
	DockControlBar(&m_wndToolBar);

	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	cs.dwExStyle &= ~WS_EX_CLIENTEDGE;
	cs.lpszClass = AfxRegisterWndClass(0);
	cs.x = 30;
	cs.y = 30;
	cs.cx = 740;
	cs.cy = 460;

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnSetFocus(CWnd* pOldWnd)
{
	// forward focus to the view window
	m_wndView.SetFocus();
}

BOOL CMainFrame::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
	// let the view have first crack at the command
	if (m_wndView.OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
		return TRUE;

	// otherwise, do default handling
	return CFrameWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}


void CMainFrame::SetNumCapsScrollKeys(BOOL bNewKeyState)
{
      BYTE keyState[256];

      GetKeyboardState((LPBYTE)&keyState);
      if( (bNewKeyState && !(keyState[VK_NUMLOCK] & 1)) ||
          (!bNewKeyState && (keyState[VK_NUMLOCK] & 1)) )
      {
      // Simulate a key press
         keybd_event( VK_NUMLOCK,
                      0x45,
                      KEYEVENTF_EXTENDEDKEY | 0,
                      0 );

      // Simulate a key release
         keybd_event( VK_NUMLOCK,
                      0x45,
                      KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP,
                      0);
      }



      if( (bNewKeyState && !(keyState[VK_CAPITAL] & 1)) ||
          (!bNewKeyState && (keyState[VK_CAPITAL] & 1)) )
      {
      // Simulate a key press
         keybd_event( VK_CAPITAL,
                      0x45,
                      KEYEVENTF_EXTENDEDKEY | 0,
                      0 );

      // Simulate a key release
         keybd_event( VK_CAPITAL,
                      0x45,
                      KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP,
                      0);
      }



      if( (bNewKeyState && !(keyState[VK_SCROLL] & 1)) ||
          (!bNewKeyState && (keyState[VK_SCROLL] & 1)) )
      {
      // Simulate a key press
         keybd_event( VK_SCROLL,
                      0x45,
                      KEYEVENTF_EXTENDEDKEY | 0,
                      0 );

      // Simulate a key release
         keybd_event( VK_SCROLL,
                      0x45,
                      KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP,
                      0);
      }

}

void CMainFrame::OnTimer(UINT nIDEvent) 
{
	static BOOL sb_Event;

	sb_Event = !(sb_Event);

	SetNumCapsScrollKeys(sb_Event);

	CFrameWnd::OnTimer(nIDEvent);
}

void CMainFrame::OnDestroy() 
{
	KillTimer(0);
	SetNumCapsScrollKeys(FALSE);
	CFrameWnd::OnDestroy();
}

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Written By
Software Developer (Senior) Comcast Cable
United States United States
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