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Accessing Assembly Metadata with Reflection or Mono Cecil (Part 6)

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2 Dec 2012CDDL16 min read 42.2K   936   20  
Loading type metadata from assemblies with Reflection or Mono Cecil.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System.Collections.Generic;
using System.Windows.Media;

using Nova.CodeDOM;

namespace Nova.UI
{
    /// <summary>
    /// The view model for a <see cref="CodeDOM.NewArray"/>.
    /// </summary>
    public class NewArrayVM : NewOperatorVM
    {
        #region /* STATICS */

        internal static void AddViewModelMapping()
        {
            CreateViewModel.Add(typeof(NewArray),
                delegate(CodeObject codeObject, bool isDescription, Dictionary<CodeObject, CodeObjectVM> dictionary) { return new NewArrayVM((NewArray)codeObject, dictionary); });
        }

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a view model instance for the specified <see cref="CodeDOM.NewArray"/>.
        /// </summary>
        public NewArrayVM(NewArray newArray, Dictionary<CodeObject, CodeObjectVM> dictionary)
            : base(newArray, dictionary)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The underlying <see cref="CodeDOM.NewArray"/> model.
        /// </summary>
        public NewArray NewArray
        {
            get { return (NewArray)CodeObject; }
        }

        #endregion

        #region /* METHODS */

        #endregion

        #region /* RENDERING */

        public override void RenderExpression(CodeRenderer renderer, RenderFlags flags)
        {
            // Suppress empty brackets (they'll be included as a part of the type)
            base.RenderExpression(renderer, flags | RenderFlags.NoParensIfEmpty);
        }

        protected override void RenderName(CodeRenderer renderer, RenderFlags flags)
        {
            renderer.RenderText(NewOperator.ParseToken, KEYWORD_BRUSH, this);

            // Omit any brackets (they will be rendered later)
            if (_expressionVM != null)
                _expressionVM.Render(renderer, flags | RenderFlags.SuppressBrackets | RenderFlags.PrefixSpace);
        }

        protected override void RenderStartArguments(CodeRenderer renderer, Brush brush, RenderFlags flags)
        {
            renderer.RenderText(NewArray.ParseTokenStart, brush, this);
        }

        protected override void RenderEndArguments(CodeRenderer renderer, Brush brush, RenderFlags flags)
        {
            if (NewArray.IsEndFirstOnLine)
                renderer.NewLine();
            renderer.RenderText(NewArray.ParseTokenEnd, brush, this);
        }

        protected override void RenderInitializer(CodeRenderer renderer, RenderFlags flags)
        {
            // Render any omitted brackets here (after parameters and before any initializer),
            // skipping the first set, because they will be rendered as the arguments.
            if (_expressionVM != null)
            {
                TypeRefBase typeRefBase = _expressionVM.Expression.SkipPrefixes() as TypeRefBase;
                if (typeRefBase != null)
                    ((TypeRefBaseVM)CreateVM(typeRefBase)).RenderArrayRanks(renderer, flags);
            }

            base.RenderInitializer(renderer, flags);
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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