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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include <atlbase.h>
#include <atlapp.h>
//extern CAppModule _Module;
#include <atlwin.h>
#include "resource.h"
//#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
//// Windows Header Files:
//#include <windows.h>
struct IDLLView
{
virtual ~IDLLView() { } // we intend on deriving from this,
virtual HWND Initialize(HWND hParentWnd) = 0; // Use this to initialize the object
virtual void Destroy() = 0; // Use this to destroy the object
virtual TCHAR* Description() = 0; // What this thing does
};
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Dave has been programming for the past 20+ years first on a variety of platforms and operating systems using various languages. As a hobbyist Dave cut his teeth on the Commodore Pet and the 64 coding in basic and then moving to 6502 ASM. Dave moved to the Amiga using 68000 ASM and then C. His knowledge of the C language offered the stepping stone for him to make his hobby his profession taking a position coding C on an AIX Unix platform. Since then he has worked on many flavors of Unix, QNX, Windows (3.11 – present), and has been coding games for his Pocket PC in his spare time.
Dave lives in Indiana with his two teenage daughters and two cats.