using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Data; using System.Windows.Interactivity; using System.Windows.Markup; using System.Linq; namespace WexEventTrigger.Lib { /// <summary> /// The base class for all Wex triggers /// </summary> public abstract class WexEventTriggerAction : System.Windows.Interactivity.TriggerAction<FrameworkElement> { protected bool initialized = false; public WexEventTrigger TriggerContext { get; set; } /// <summary> /// Does the internal initializations /// </summary> internal virtual void InternalInitialize() { Initialize(); } /// <summary> /// Invokes a trigger /// </summary> /// <param name="parameter"></param> protected override void Invoke(object parameter) { } /// <summary> /// Initialize /// </summary> protected virtual void Initialize() { } /// <summary> /// Conditional invoking for supporting switch case default style constructs /// </summary> /// <param name="parameter"></param> internal abstract void InvokeConditional(object parameter); } }
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