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Night Stalker

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4.26/5 (10 votes)
27 Jan 2010CPOL15 min read 47.7K   693   36  
A C# game using Sprite-Editor graphics, way-points for AI controlled characters, and a mini-map collision detection scheme.

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C# Express 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Night Stalker", "Night Stalker\Night Stalker.csproj", "{DD7F2023-BB12-46E5-AC8B-55243538D5B6}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{DD7F2023-BB12-46E5-AC8B-55243538D5B6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{DD7F2023-BB12-46E5-AC8B-55243538D5B6}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{DD7F2023-BB12-46E5-AC8B-55243538D5B6}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{DD7F2023-BB12-46E5-AC8B-55243538D5B6}.Release|Any CPU.Build.0 = Release|Any CPU
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
CEO unemployable
Canada Canada
Christ Kennedy grew up in the suburbs of Montreal and is a bilingual Quebecois with a bachelor’s degree in computer engineering from McGill University. He is unemployable and currently living in Moncton, N.B. writing his next novel.

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