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Animator for WinForms

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4.96/5 (186 votes)
22 Feb 2013LGPL34 min read 207.6K   28.6K   225  
The component allows you to animate any controls on your WinForms.
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{88F7672A-0737-41D0-8861-1D5B5CD05D45}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Tester</RootNamespace>
    <AssemblyName>Tester</AssemblyName>
    <TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AnimatedTabsSample.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="AnimatedTabsSample.Designer.cs">
      <DependentUpon>AnimatedTabsSample.cs</DependentUpon>
    </Compile>
    <Compile Include="Controls\PredefinedList2.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Controls\PredefinedList2.Designer.cs">
      <DependentUpon>PredefinedList2.cs</DependentUpon>
    </Compile>
    <Compile Include="Controls\PredefinedList.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="Controls\PredefinedList.Designer.cs">
      <DependentUpon>PredefinedList.cs</DependentUpon>
    </Compile>
    <Compile Include="DecorationSample.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="DecorationSample.Designer.cs">
      <DependentUpon>DecorationSample.cs</DependentUpon>
    </Compile>
    <Compile Include="MainForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MainForm.Designer.cs">
      <DependentUpon>MainForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="SimplestSample.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="SimplestSample.Designer.cs">
      <DependentUpon>SimplestSample.cs</DependentUpon>
    </Compile>
    <EmbeddedResource Include="AnimatedTabsSample.resx">
      <DependentUpon>AnimatedTabsSample.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Controls\PredefinedList2.resx">
      <DependentUpon>PredefinedList2.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Controls\PredefinedList.resx">
      <DependentUpon>PredefinedList.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="DecorationSample.resx">
      <DependentUpon>DecorationSample.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="MainForm.resx">
      <DependentUpon>MainForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
      <DesignTime>True</DesignTime>
    </Compile>
    <EmbeddedResource Include="SimplestSample.resx">
      <DependentUpon>SimplestSample.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\cat-and-flowers.jpg" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\Animator\Animator.csproj">
      <Project>{97FE1093-38D3-4EEC-A602-340F792C9D25}</Project>
      <Name>Animator</Name>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)


Written By
Software Developer Freelancer
Ukraine Ukraine
I am Pavеl Tоrgаshоv, and I live in Kyiv, Ukraine.
I've been developing software since 1998.
Main activities: processing of large volumes of data, statistics, computer vision and graphics.

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