- player.zip
- player
- bass.dll
- bin
- Debug
- Form1.cs
- Form1.Designer.cs
- Form1.resx
- obj
- Debug
- player.csproj.FileListAbsolute.txt
- player.csproj.GenerateResource.Cache
- player.exe
- player.Form1.resources
- player.pdb
- player.Properties.Resources.resources
- Refactor
- ResolveAssemblyReference.cache
- TempPE
- Properties.Resources.Designer.cs.dll
- player.cs
- player.csproj
- player.sln
- Program.cs
- Properties
- Resources
- edit_add.png
- edit_remove.png
- gramophone.png
- nextArrow.ico
- Note.png
- Pause.ico
- play.ico
- player_end.png
- player_pause.png
- player_play.png
- player_start.png
- player_stop.png
- prevArrow.ico
- treble_staff_with_notes_01.png
- StyleCop.Cache
|
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4AB2F554-A078-49F4-A95C-9295E414768D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>player</RootNamespace>
<AssemblyName>player</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Bass.Net, Version=2.4.5.1, Culture=neutral, PublicKeyToken=b7566c273e6ef480, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Programming\Bass24.Net_update\Bass.Net.dll</HintPath>
</Reference>
<Reference Include="PresentationCore">
<RequiredTargetFramework>3.0</RequiredTargetFramework>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="taglib-sharp, Version=2.0.3.4, Culture=neutral, PublicKeyToken=db62eba44689b5b0, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Users\Shoban Kumar\Downloads\taglib-sharp-2.0.3.4-windows\taglib-sharp-2.0.3.4-windows\Libraries\taglib-sharp.dll</HintPath>
</Reference>
<Reference Include="WindowsBase">
<RequiredTargetFramework>3.0</RequiredTargetFramework>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="player.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="bass.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<None Include="Resources\player_pause.png" />
<None Include="Resources\player_end.png" />
<None Include="Resources\edit_add.png" />
<None Include="Resources\edit_remove.png" />
<None Include="Resources\Note.png" />
<None Include="Resources\play.ico" />
<None Include="Resources\Pause.ico" />
<None Include="Resources\gramophone.png" />
<None Include="Resources\nextArrow.ico" />
<Content Include="Resources\player_play.png" />
<None Include="Resources\prevArrow.ico" />
<None Include="Resources\treble_staff_with_notes_01.png" />
<None Include="Resources\player_stop.png" />
<None Include="Resources\player_start.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Programming\WindowsAPICodePack1\WindowsAPICodePack\Core\Core.csproj">
<Project>{2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}</Project>
<Name>Core</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\Programming\WindowsAPICodePack1\WindowsAPICodePack\Shell\Shell.csproj">
<Project>{AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}</Project>
<Name>Shell</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
|
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