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#ifndef _CTIMER_bb056fff_a11f_46e8_9b95_df6f32fe2fcf_
#define _CTIMER_bb056fff_a11f_46e8_9b95_df6f32fe2fcf_
/*
Author : Shakti Misra
Copy Right: 2011
All are welcome to use these files, distribute, modify and release. But This notice should be included.
This software is given as is, for use and modification.
*/
#ifndef _IOSTREAM_INC
#define _IOSTREAM_INC
#include <iostream>
#endif //_IOSTREAM_INC
#ifndef _WIN_HEADER_
#define _WIN_HEADER_
#include <windows.h>
#endif //_WIN_HEADER_
typedef LARGE_INTEGER tInt;
class CTimer
{
private:
static LARGE_INTEGER _start;
static LARGE_INTEGER _end;
static double _timeElapsedInSec;
static const double _frequency;
public:
public:
typedef LARGE_INTEGER tInt;
static double getFrequency()
{
LARGE_INTEGER proc_freq;
if (!::QueryPerformanceFrequency(&proc_freq))
std::cout<<"QueryPerformanceFrequency() failed"<<std::endl;
//else
//std::cout<<"QueryPerformanceFrequency() called"<<std::endl;
return proc_freq.QuadPart;
}
public:
static void startTimer()
{
DWORD_PTR oldmask = ::SetThreadAffinityMask(::GetCurrentThread(), 0);
::QueryPerformanceCounter(&_start);
::SetThreadAffinityMask(::GetCurrentThread(), oldmask);
}
static void startTimer(tInt& start)
{
DWORD_PTR oldmask = ::SetThreadAffinityMask(::GetCurrentThread(), 0);
::QueryPerformanceCounter(&start);
::SetThreadAffinityMask(::GetCurrentThread(), oldmask);
}
static void stopTimer()
{
DWORD_PTR oldmask = ::SetThreadAffinityMask(::GetCurrentThread(), 0);
::QueryPerformanceCounter(&_end);
::SetThreadAffinityMask(::GetCurrentThread(), oldmask);
_timeElapsedInSec = ((_end.QuadPart - _start.QuadPart) / _frequency);
// Shouldn't you divide by frequency instead of multiply?
// Yes, indeed I was. Old was: frequency = 1.0 / GetFrequency()
// Still, I think directly dividing is clearer, so I changed it.
}
static void stopTimer(tInt& end)
{
DWORD_PTR oldmask = ::SetThreadAffinityMask(::GetCurrentThread(), 0);
::QueryPerformanceCounter(&end);
::SetThreadAffinityMask(::GetCurrentThread(), oldmask);
//_timeElapsedInSec = ((_end.QuadPart - _start.QuadPart)/ _frequency);
// Shouldn't you divide by frequency instead of multiply?
// Yes, indeed I was. Old was: frequency = 1.0 / GetFrequency()
// Still, I think directly dividing is clearer, so I changed it.
}
static float getTimeElapsed(const tInt start, const tInt end)
{
return ((end.QuadPart - start.QuadPart) / getFrequency());
}
static double getTimeElapsed()
{
return _timeElapsedInSec;
}
};
/*
const double CTimer::_frequency = getFrequency();
LARGE_INTEGER CTimer::_start = {0};
LARGE_INTEGER CTimer::_end = {0};
double CTimer::_timeElapsedInSec = {0};
*/
#define ST(start) /*Shakti ST - Start*/CTimer::startTimer(start)/*Shakti ST - End*/
#define ET(end) /*Shakti ET - Start*/CTimer::stopTimer(end)/*Shakti ET - end*/
#define DIFF(start, end) /*Shakti DIFF - Start*/CTimer::getTimeElapsed(start, end)/*Shakti DIFF - End*/
#endif //_CTIMER_bb056fff_a11f_46e8_9b95_df6f32fe2fcf_
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I like to explore different aspects of technology. Try new things, and get delighted. My interests are programming language, and Imaging. But its not hard to work on other things also. Algorithms delight me over a coffee break.
I basically code in C++, but JAVA is not so alien for me. I know few scripting languages also. Basically I feel that knowing a programing language is just a matter of getting introduced to it.
For my other articles check my blog on homepage:
http://brainlesslabs.com/
https://github.com/BrainlessLabsInc
http://www.luxrender.net/en_GB/authors_contributors - SMISRA