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using Microsoft.Xna.Framework.Graphics; // For Texture2D
using Microsoft.Xna.Framework; // For Vector2
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Snooker.Client.Core.Model
{
public class CursorSprite : Sprite
{
public CursorSprite(Texture2D texture, Vector2 position, Vector2 size)
: base()
{
Texture = texture;
Position = position;
Size = size;
}
}
}
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