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XNA Snooker Club

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4.99/5 (132 votes)
8 Mar 2010CPOL17 min read 316.1K   8.4K   210  
WCF-enabled multi-player XNA game for the Windows platform.
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    <ProductVersion>9.0.30729</ProductVersion>
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    <ProjectGuid>{6CA66557-CBAB-4B7A-BE3B-B1D7A809F3BF}</ProjectGuid>
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    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>SnookerCore</RootNamespace>
    <AssemblyName>SnookerCore</AssemblyName>
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    <FileAlignment>512</FileAlignment>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
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      <RequiredTargetFramework>3.5</RequiredTargetFramework>
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    <Reference Include="System.Data" />
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  </ItemGroup>
  <ItemGroup>
    <Compile Include="BallPosition.cs" />
    <Compile Include="ContractPerson.cs" />
    <Compile Include="GameSound.cs" />
    <Compile Include="Shot.cs" />
    <Compile Include="Snapshot.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="ContractTeam.cs" />
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       Other similar extension points exist, see Microsoft.Common.targets.
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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Instructor / Trainer Alura Cursos Online
Brazil Brazil

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