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Managed Bitmaps 2

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19 Mar 2010CPOL5 min read 51.4K   991   36  
This article presents classes that represent bitmaps in full managed code.
using System;
using System.Globalization;

namespace Pfz
{
	/// <summary>
	/// A struct that represents Time only (instead of Date and Time).
	/// </summary>
	[Serializable]
	public struct Time:
		IEquatable<Time>,
		IComparable<Time>,
		IComparable
	{
		#region DefaultFormat
			private static string fDefaultFormat = "HH:mm:ss";
			
			/// <summary>
			/// Gets or sets the default format used to display Time values.
			/// </summary>
			public static string DefaultFormat
			{
				get
				{
					return fDefaultFormat;
				}
				set
				{
					fDefaultFormat = value;
				}
			}
		#endregion
		#region Parse
			/// <summary>
			/// Parses the given text as a Time using the default format.
			/// </summary>
			public static Time Parse(string text)
			{
				DateTime result = DateTime.ParseExact(text, fDefaultFormat, CultureInfo.InvariantCulture);
				return (Time)result;
			}
		#endregion
	
		#region Now
			/// <summary>
			/// Gets the actual time, without date information.
			/// </summary>
			public static Time Now
			{
				get
				{
					return new Time(DateTime.Now);
				}
			}
		#endregion
	
		#region Constructors
			/// <summary>
			/// Creates a new time value from a given integer time, which
			/// must be previously got from a Time.AsInteger.
			/// </summary>
			/// <param name="integerTime"></param>
			public Time(int integerTime)
			{
				fValue = integerTime;
			}
			
			/// <summary>
			/// Creates a new time object from the specified parameters.
			/// </summary>
			public Time(int hour, int minute, int second, int millisecond):
				this(new DateTime(1, 1, 1, hour, minute, second, millisecond))
			{
			}
			
			/// <summary>
			/// Creates a new time object from the specified dateTime, obviouly
			/// getting only the time part.
			/// </summary>
			/// <param name="dateTime"></param>
			public Time(DateTime dateTime)
			{
				int value = dateTime.Hour;
				value *= 60;
				value += dateTime.Minute;
				value *= 60;
				value += dateTime.Second;
				value *= 1000;
				value += dateTime.Millisecond;
				
				fValue = value;
			}
		#endregion
		
		#region Properties
			/// <summary>
			/// Gets the hour of this time object.
			/// </summary>
			public int Hour
			{
				get
				{
					return fValue / (1000 * 60 * 60);
				}
			}
			
			/// <summary>
			/// Gets the minute of this time object.
			/// </summary>
			public int Minute
			{
				get
				{
					return (fValue / (1000 * 60)) % 60;
				}
			}
			
			/// <summary>
			/// Gets the second of this time object.
			/// </summary>
			public int Second
			{
				get
				{
					return (fValue / 1000) % 60;
				}
			}
			
			/// <summary>
			/// Gets the millisecond of this time object.
			/// </summary>
			public int Millisecond
			{
				get
				{
					return fValue % 1000;
				}
			}
		
			private int fValue;
			/// <summary>
			/// Gets this value as an integer representation.
			/// </summary>
			public int AsInteger
			{
				get
				{
					return fValue;
				}
			}
		#endregion
		#region Methods
			#region Static comparisons
				/// <summary>
				/// Compares if two time objects are equal.
				/// </summary>
				public static bool operator == (Time time1, Time time2)
				{
					return time1.fValue == time2.fValue;
				}
				
				/// <summary>
				/// Compares if two time objects are different.
				/// </summary>
				public static bool operator != (Time time1, Time time2)
				{
					return time1.fValue != time2.fValue;
				}
				
				/// <summary>
				/// Compares if a time object is less than other.
				/// </summary>
				public static bool operator < (Time time1, Time time2)
				{
					return time1.fValue < time2.fValue;
				}
				
				/// <summary>
				/// Compares if a time object is greater than other.
				/// </summary>
				public static bool operator > (Time time1, Time time2)
				{
					return time1.fValue > time2.fValue;
				}
				
				/// <summary>
				/// Compares if a time object is less than or equal to
				/// another.
				/// </summary>
				public static bool operator <= (Time time1, Time time2)
				{
					return time1.fValue <= time2.fValue;
				}
				
				/// <summary>
				/// Compares if a time value is greater than or equal to
				/// another.
				/// </summary>
				public static bool operator >= (Time time1, Time time2)
				{
					return time1.fValue >= time2.fValue;
				}
			#endregion
			#region Implicit and explicit conversions
				/// <summary>
				/// Implicit convert a Time object to a DateTime object.
				/// </summary>
				/// <param name="time"></param>
				/// <returns></returns>
				public static implicit operator DateTime(Time time)
				{
					return new DateTime(1, 1, 1, time.Hour, time.Minute, time.Second, time.Millisecond);
				}
				
				/// <summary>
				/// Explicit converts a DateTime object to a Time object.
				/// </summary>
				/// <param name="dateTime"></param>
				/// <returns></returns>
				public static explicit operator Time(DateTime dateTime)
				{
					return new Time(dateTime);
				}
			#endregion

			/// <summary>
			/// Gets the hashcode of this time object.
			/// </summary>
			/// <returns></returns>
			public override int GetHashCode()
			{
				return fValue.GetHashCode();
			}
			
			/// <summary>
			/// Returns true if this time object equals another object.
			/// </summary>
			public override bool Equals(object obj)
			{
				if (obj is Time)
				{
					Time other = (Time)obj;
					return Equals(other);
				}
				
				return base.Equals(obj);
			}
			
			/// <summary>
			/// Returns true if this time object equals the value of
			/// another time object.
			/// </summary>
			public bool Equals(Time other)
			{
				return fValue == other.fValue;
			}

			/// <summary>
			/// Gets the time formatted.
			/// </summary>
			/// <returns></returns>
			public override string ToString()
			{
				DateTime dateTime = this;
				return dateTime.ToString(fDefaultFormat);
			}
			
			/// <summary>
			/// Returns an integer value with the comparison result of 
			/// this time and another time. Negative value means this
			/// time is smaller than the other.
			/// </summary>
			public int CompareTo(Time other)
			{
				return fValue - other.fValue;
			}

			int IComparable.CompareTo(object obj)
			{
				return CompareTo((Time)obj);
			}
		#endregion
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Microsoft
United States United States
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.

At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.

Want more info or simply want to contact me?
Take a look at: http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com

Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).

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