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Posted 19 May 2013

ReversiEight - A Windows 8 Reversi Game

, 22 May 2013 CPOL
Describes the development of a Windows 8 Reversi game, covering the topics of UI design, the minimax algorithm and an interesting use for Linq.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;

namespace ReversiEight.Common
  public class DelegateCommand : ICommand
    private readonly Action _executeMethod;

    #region Constructors

    public DelegateCommand(Action executeMethod)
      _executeMethod = executeMethod;

    #endregion Constructors

    #region ICommand Members

    public event EventHandler CanExecuteChanged;

    public bool CanExecute(object parameter)
      return true;

    public void Execute(object parameter)

    #endregion ICommand Members

    #region Public Methods

    public void RaiseCanExecuteChanged()

    #endregion Public Methods

    #region Protected Methods

    protected virtual void OnCanExecuteChanged(EventArgs e)
      var handler = CanExecuteChanged;
      if (handler != null)
        handler(this, e);

    #endregion Protected Methods

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About the Author

Colin Eberhardt
Architect Scott Logic
United Kingdom United Kingdom
I am CTO at ShinobiControls, a team of iOS developers who are carefully crafting iOS charts, grids and controls for making your applications awesome.

I am a Technical Architect for Visiblox which have developed the world's fastest WPF / Silverlight and WP7 charts.

I am also a Technical Evangelist at Scott Logic, a provider of bespoke financial software and consultancy for the retail and investment banking, stockbroking, asset management and hedge fund communities.

Visit my blog - Colin Eberhardt's Adventures in .NET.

Follow me on Twitter - @ColinEberhardt


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