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using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace BitmapRegionTest
{
/// <summary>
/// Summary description for BitmapRegion.
/// </summary>
public class BitmapRegion
{
public BitmapRegion()
{}
/// <summary>
/// Create and apply the region on the supplied control
/// </summary>
/// <param name="control">The Control object to apply the region to</param>
/// <param name="bitmap">The Bitmap object to create the region from</param>
public static void CreateControlRegion(Control control, Bitmap bitmap)
{
// Return if control and bitmap are null
if(control == null || bitmap == null)
return;
// Set our control's size to be the same as the bitmap
control.Width = bitmap.Width;
control.Height = bitmap.Height;
// Check if we are dealing with Form here
if(control is System.Windows.Forms.Form)
{
// Cast to a Form object
Form form = (Form)control;
// Set our form's size to be a little larger that the bitmap just
// in case the form's border style is not set to none in the first place
form.Width += 15;
form.Height += 35;
// No border
form.FormBorderStyle = FormBorderStyle.None;
// Set bitmap as the background image
form.BackgroundImage = bitmap;
// Calculate the graphics path based on the bitmap supplied
GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
// Apply new region
form.Region = new Region(graphicsPath);
}
// Check if we are dealing with Button here
else if(control is System.Windows.Forms.Button)
{
// Cast to a button object
Button button = (Button)control;
// Do not show button text
button.Text = "";
// Change cursor to hand when over button
button.Cursor = Cursors.Hand;
// Set background image of button
button.BackgroundImage = bitmap;
// Calculate the graphics path based on the bitmap supplied
GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
// Apply new region
button.Region = new Region(graphicsPath);
}
}
/// <summary>
/// Calculate the graphics path that representing the figure in the bitmap
/// excluding the transparent color which is the top left pixel.
/// </summary>
/// <param name="bitmap">The Bitmap object to calculate our graphics path from</param>
/// <returns>Calculated graphics path</returns>
private static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap)
{
// Create GraphicsPath for our bitmap calculation
GraphicsPath graphicsPath = new GraphicsPath();
// Use the top left pixel as our transparent color
Color colorTransparent = bitmap.GetPixel(0, 0);
// This is to store the column value where an opaque pixel is first found.
// This value will determine where we start scanning for trailing opaque pixels.
int colOpaquePixel = 0;
// Go through all rows (Y axis)
for(int row = 0; row < bitmap.Height; row ++)
{
// Reset value
colOpaquePixel = 0;
// Go through all columns (X axis)
for(int col = 0; col < bitmap.Width; col ++)
{
// If this is an opaque pixel, mark it and search for anymore trailing behind
if(bitmap.GetPixel(col, row) != colorTransparent)
{
// Opaque pixel found, mark current position
colOpaquePixel = col;
// Create another variable to set the current pixel position
int colNext = col;
// Starting from current found opaque pixel, search for anymore opaque pixels
// trailing behind, until a transparent pixel is found or minimum width is reached
for(colNext = colOpaquePixel; colNext < bitmap.Width; colNext ++)
if(bitmap.GetPixel(colNext, row) == colorTransparent)
break;
// Form a rectangle for line of opaque pixels found and add it to our graphics path
graphicsPath.AddRectangle(new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1));
// No need to scan the line of opaque pixels just found
col = colNext;
}
}
}
// Return calculated graphics path
return graphicsPath;
}
}
}
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