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// Program_A.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Program_A.h"
#include "Program_ADlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CProgram_AApp
BEGIN_MESSAGE_MAP(CProgram_AApp, CWinApp)
//{{AFX_MSG_MAP(CProgram_AApp)
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CProgram_AApp construction
CProgram_AApp::CProgram_AApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CProgram_AApp object
CProgram_AApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CProgram_AApp initialization
BOOL CProgram_AApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CProgram_ADlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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