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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<ProjectGuid>{207E91B1-C9F8-4913-88E1-3549EF5F3273}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UniversalSerializerLib3</RootNamespace>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</TargetFrameworkProfile>
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<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Debug\</OutputPath>
<ErrorReport>prompt</ErrorReport>
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<DefineConstants>DEBUG</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<DebugSymbols>true</DebugSymbols>
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<DocumentationFile>bin\Release\UniversalSerializer3.xml</DocumentationFile>
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<DefineConstants>TRACE</DefineConstants>
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<ItemGroup>
<Compile Include="AssemblyInfo.cs" />
<Compile Include="Attributes.cs" />
<Compile Include="BinaryReaderWriter2.cs" />
<Compile Include="BinarySerializationFormatter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CLRTypeContainer.cs" />
<Compile Include="CommonToSerializerAndDeserializer.cs" />
<Compile Include="CustomModifiers.cs" />
<Compile Include="DeserializationFormatter.cs" />
<Compile Include="Deserializer.cs" />
<Compile Include="ErrorMessages.cs" />
<Compile Include="IDictionaryBoxer.cs" />
<Compile Include="IListBoxer.cs" />
<Compile Include="JSONFormatter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Log.cs" />
<Compile Include="Main.cs" />
<Compile Include="ModifiersAssembly.cs" />
<Compile Include="Parameters.cs" />
<Compile Include="SerializationFormatter.cs" />
<Compile Include="ParsedAssemblyQualifiedName.cs" />
<Compile Include="Serializer.cs" />
<Compile Include="StreamFormat2.0.cs" />
<Compile Include="StreamFormat3.0.cs" />
<Compile Include="TypeManager.cs" />
<Compile Include="UniversalSerializer.cs" />
<Compile Include="CLRBinaryFormatterContainer.cs" />
<Compile Include="ParametricConstructorsManager.cs" />
<Compile Include="Tools.cs" />
<Compile Include="CLRTypeConverterContainer.cs" />
<Compile Include="XmlFormatter.cs" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.XML" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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Hi !
I made my first program on a Sinclair ZX-81.
Since that day, I have the virus of computers.
Here is my website:
https://chrisbertrand.net
And my blog:
https://chrisbertrandprogramer.wordpress.com/