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Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

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15 Mar 2010BSD10 min read 44.8K   1.7K   24  
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
// Copyright (c) 2010, Peter Smith
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, 
// are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this list 
// of conditions and the following disclaimer. 
//
// Redistributions in binary form must reproduce the above copyright notice, this 
// list of conditions and the following disclaimer in the documentation and/or 
// other materials provided with the distribution. 
//
// Neither the name of the  Author nor the names of its contributors may be used to 
// endorse or promote products derived from this software without specific prior 
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
// OF THE POSSIBILITY OF SUCH DAMAGE.

namespace PS
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;

    class SiteHostEntityRadioFrequency
    {
        #region Fields

        //Application ID
        public ushort application;

        //Entity ID
        public ushort entity;

        //Transmitter Frequency
        public ulong frequency;

        //Radio ID
        public ushort radioID;

        //Site ID
        public ushort site;

        #endregion Fields

        #region Constructors

        public SiteHostEntityRadioFrequency(ushort Site, ushort Application, ushort Entity, ushort RadioID, ulong Frequency)
        {
            site = Site;
            application = Application;
            entity = Entity;
            radioID = RadioID;
            frequency = Frequency;
        }

        #endregion Constructors

        #region Methods

        public override bool Equals(object obj)
        {
            SiteHostEntityRadioFrequency compareToObj = (SiteHostEntityRadioFrequency)obj;

            //If both are null, or both are the same instance, return true;
            if (System.Object.ReferenceEquals(this, obj))
            {
                return true;
            }

            //If one is null, but not both, return false;
            if (((object)this == null) || ((object)obj == null))
            {
                return false;
            }

            if (this.application == compareToObj.application && this.entity == compareToObj.entity && this.frequency == compareToObj.frequency && this.radioID == compareToObj.radioID && this.site == compareToObj.site)
                return true;
            else
                return false;
        }

        public override int GetHashCode()
        {
            if (Object.ReferenceEquals(this, null)) return 0;

            int hashApplication = this.application.GetHashCode();
            int hashEntity = this.entity.GetHashCode();
            int hashFrequency = this.frequency.GetHashCode();
            int hashRadioID = this.radioID.GetHashCode();
            int hashSite = this.site.GetHashCode();

            return hashApplication ^ hashEntity ^ hashFrequency ^ hashRadioID ^ hashSite;
        }

        #endregion Methods
    }
}

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This article, along with any associated source code and files, is licensed under The BSD License


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