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// Modeler.h : main header file for the MODELER application
//
#if !defined(AFX_MODELER_H__FA3B8DC2_6258_4818_BFAD_B71A987DA920__INCLUDED_)
#define AFX_MODELER_H__FA3B8DC2_6258_4818_BFAD_B71A987DA920__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CModelerApp:
// See Modeler.cpp for the implementation of this class
//
class CModelerDlg;
class CModelerApp : public CWinApp
{
public:
CModelerApp();
CModelerDlg* pDlg;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CModelerApp)
public:
virtual BOOL InitInstance();
virtual BOOL OnIdle(LONG lCount);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CModelerApp)
afx_msg void OnClear();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void ShowTipAtStartup(void);
private:
void ShowTipOfTheDay(void);
};
//MOVED ABOUT DIALOG CLASS DEFINITION FROM THE MAIN DIALOG'S .CPP FILE
//TO HERE SO THAT IT COULD ALSO BE CALLED FROM MY TOOLBAR BUTTON AS
//WELL AS THE SYSTEM MENU--------D.R.
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MODELER_H__FA3B8DC2_6258_4818_BFAD_B71A987DA920__INCLUDED_)
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Started off with vb6
and am self-taught at C++, FoxPro, DirectX, etc. I'm currently developing with VFP9 and C# in desktop apps, webservices, telephony apps.