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Exile 1.8 - The Password Manager

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4.57/5 (51 votes)
6 Mar 20058 min read 255.2K   7.4K   111  
Yet another password manager.
/********************************************************************
	Created:	27/3/2004, 14:36
	File name: 	D:\Projects\Exile\Exile\Exile.cpp
	File path:	D:\Projects\Exile\Exile
	File base:	Exile
	File ext:	cpp
	Author:		Gogolev Anton
*********************************************************************/

// Exile.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Exile.h"
#include "ExileDlg.h"
#include "instance.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CExileApp

BEGIN_MESSAGE_MAP(CExileApp, CWinApp)
	//{{AFX_MSG_MAP(CExileApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CExileApp construction

CExileApp::CExileApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CExileApp object

CExileApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CExileApp initialization

BOOL CExileApp::InitInstance()
{
	if(m_siInst.Verify(MUTEXNAME)) 
	{
		// Bring previous instance of Exile to the front
		UINT uMsg = ::RegisterWindowMessage(BROADCASTMESSAGE);
		::PostMessage(HWND_BROADCAST, uMsg, 0, 0);
		return FALSE;
	} // if

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	::CoInitialize(0);

	ParseCommandLine(m_cmdInfo);

	CExileDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}
	
	::CoUninitialize();

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

CCommandLineInfo& CExileApp::GetCommandLineInfo()
{
	return m_cmdInfo;
}

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Web Developer
Russian Federation Russian Federation
I'll think about it later on...

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