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Building a Windows Phone 7 Puzzle Game

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23 Jul 2010CPOL10 min read 227.3K   6.8K   186  
Get a head start with the new Windows Phone 7 developer tools. Learn how to create a Sokoban game in Silverlight for the WP7 platform.
#region File and License Information
/*
<File>
	<Copyright>Copyright � 2007, Daniel Vaughan. All rights reserved.</Copyright>
	<License see="prj:///Documentation/License.txt"/>
	<Owner Name="Daniel Vaughan" Email="dbvaughan@gmail.com"/>
	<CreationDate>2008-06-09 11:55:34Z</CreationDate>
	<LastSubmissionDate>$Date: $</LastSubmissionDate>
	<Version>$Revision: $</Version>
</File>
*/
#endregion

using System;

namespace DanielVaughan.Sokoban.Commands
{
	/// <summary>
	/// Performs a jump with the <see cref="Level"/>'s <see cref="Actor"/>
	/// instance. A jump is a series of <see cref="Move"/>s.
	/// </summary>
	public class JumpCommand : CommandBase
	{
		readonly Level level;

		/// <summary>
		/// Gets or sets the location of the intended 
		/// destination on the <see cref="Level"/>.
		/// </summary>
		/// <value>The location on the <see cref="Level"/>.</value>
		public Location Destination
		{
			get;
			private set;
		}

		/// <summary>
		/// Initializes a new instance of the <see cref="JumpCommand"/> class.
		/// </summary>
		/// <param name="level">The level where this jump is to occur.</param>
		/// <param name="destination">The location of the intended destination. 
		/// I.e. where we are jumping.</param>
		public JumpCommand(Level level, Location destination)
		{
			if (level == null)
			{
				throw new ArgumentNullException("level");
			}
			Destination = destination;
			this.level = level;
		}

		/// <summary>
		/// Moves the <see cref="Actor"/> instance
		/// to the <see cref="E:Destination"/>.
		/// </summary>
		public override void Execute()
		{
			Location manLocation = level.Actor.Location;
			if (manLocation.IsAdjacentLocation(Destination))
			{/* This is adjacent, hence we do not need to jump.
			  * Instead we just move. */
				Direction direction = manLocation.GetDirection(Destination);
				Move move = new Move(direction);
				level.Actor.DoMove(move);
			}
			else
			{
				Jump jump = new Jump(Destination);
				level.Actor.DoMove(jump);
			}
		}

		/// <summary>
		/// Undoes that which was performed with <see cref="E:Execute"/>.
		/// Returns the <see cref="Actor"/> instance to the initial
		/// location before the command was executed.
		/// </summary>
		public override void Undo()
		{
			level.Actor.UndoMove();
		}

		/// <summary>
		/// Redoes this command after it has been undone. <see cref="E:Undo"/>.
		/// </summary>
		public override void Redo()
		{
			Execute();
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Engineer
Switzerland Switzerland
Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.

Previously Daniel was a nine-time Microsoft MVP and co-founder of Outcoder, a Swiss software and consulting company.

Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.

Daniel is the developer behind several acclaimed mobile apps including Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably Codon.

Would you like Daniel to bring value to your organisation? Please contact

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