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/******************************************************************************
SDI 1.0
A library for Auditory Display
Copyright 2004 Dong Lin
This file is part of SDI.
SDI is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
SDI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SDI; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Last Updated : Apr.15th, 2004
For any question, suggestion or failure report, please contact me by:
e-mail: jonathan1983@126.com
*******************************************************************************/
/******************************************************************
File Name: utillib.cpp
Description:
Implementation of link operation functions.
Note:
********************************************************************/
#include "Stdafx.h"
#include "utillib.h"
//////////////////////////////////////////////////////////////////////
BOOL listAddAfter(LISTHEADER* pCur, LISTHEADER* pNew)
{
if(pCur==NULL || pNew==NULL)
return FALSE;
LISTHEADER* p;
p=pCur->pNext;
pCur->pNext=pNew;
pNew->pNext=p; // NULL, if pCur is at the tail
pNew->pPrev=pCur;
if(p != NULL)
p->pPrev=pNew;
return TRUE;
}
BOOL listAddBefore(LISTHEADER* pCur, LISTHEADER* pNew)
{
if(pCur==NULL || pNew==NULL)
return FALSE;
LISTHEADER* p;
p=pCur->pPrev;
pCur->pPrev=pNew;
pNew->pNext=pCur;
pNew->pPrev=p;
if(p != NULL)
p->pNext=pNew;
return TRUE;
}
BOOL listRemoveItem(LISTHEADER* pRemove)
{
if(pRemove==NULL)
return FALSE;
if(pRemove->pPrev != NULL) // Not Removing the head
pRemove->pPrev->pNext=pRemove->pNext;
if(pRemove->pNext != NULL) // Not Removing the tail
pRemove->pNext->pPrev=pRemove->pPrev;
listInitHead(pRemove);
return TRUE;
}
///////////////////////////////////////////////////////////////////
BOOL listInitHead(LISTHEADER* pHead)
{
if(pHead==NULL)
return FALSE;
pHead->pNext=pHead->pPrev=NULL;
return TRUE;
}
BOOL listDestroy(LISTHEADER* pHead)
{
return TRUE;
}
//////////////////////////////////////////////////////////////////
BOOL listAddTail(LISTHEADER* pHead, LISTHEADER* pNew)
{
if(pHead==NULL || pNew==NULL)
return FALSE;
LISTHEADER* p=pHead;
while(NULL != p->pNext)
p=p->pNext;
listAddAfter(p,pNew);
return TRUE;
}
LISTHEADER* listRemoveTail(LISTHEADER* pHead)
{
if(pHead==NULL)
return NULL;
LISTHEADER *p=pHead, *t;
while(p->pNext != NULL)
p=p->pNext;
t=p->pPrev;
listRemoveItem(p);
return t;
}
//////////////////////////////////////////////////////////////////
BOOL listAddHead(LISTHEADER* pHead, LISTHEADER* pNew)
{
return listAddBefore(pHead,pNew);
}
LISTHEADER* listRemoveHead(LISTHEADER* pHead)
{
LISTHEADER* p=pHead->pNext;
listRemoveItem(pHead);
return p;
}
///////////////////////////////////////////////////////////////////
ULONG listGetCount(LISTHEADER* pHead)
{
if(pHead == NULL)
return 0;
LISTHEADER* p=pHead;
ULONG n=0;
while(p=p->pNext)
n++;
return n;
}
ULONG listGetIndexHead(LISTHEADER* pItem)
{
ULONG n=0;
LISTHEADER* p=pItem;
while(p->pPrev != NULL)
{
p=p->pPrev;
n++;
}
return n;
}
ULONG listGetIndexTail(LISTHEADER* pItem)
{
ULONG n=0;
LISTHEADER* p=pItem;
while(p->pNext != NULL)
{
p=p->pNext;
n++;
}
return n;
}
LISTHEADER* listGetHead(LISTHEADER* pItem)
{
LISTHEADER* p=pItem;
while(p->pPrev != NULL)
p=p->pPrev;
return p;
}
LISTHEADER* listGetTail(LISTHEADER* pItem)
{
LISTHEADER* p=pItem;
while(p->pNext != NULL)
p=p->pNext;
return p;
}
LISTHEADER* listGetItem(LISTHEADER* pHead, ULONG nIndex)
{
ULONG n=0;
LISTHEADER* p=pHead;
while(p->pNext != NULL)
{
if(n==nIndex)
break;
p=p->pNext;
n++;
}
return p;
}
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A student at Zhejiang University, Zhejiang, China.
Major in Automation.
Now I want to study machine vision and robotics, but I'm really consumed with choices between hardware and software, and between research and engineering.
I'll be glad if you can give some suggestions.