using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using internet_magic;
namespace internet_magic.Socks {
///<summary>Implements the SOCKS4 and SOCKS4a protocols.</summary>
internal sealed class Socks4Handler : SocksHandler {
///<summary>Initializes a new instance of the Socks4Handler class.</summary>
///<param name="ClientConnection">The connection with the client.</param>
///<param name="Callback">The method to call when the SOCKS negotiation is complete.</param>
///<exception cref="ArgumentNullException"><c>Callback</c> is null.</exception>
public Socks4Handler(Socket ClientConnection, NegotiationCompleteDelegate Callback) : base(ClientConnection, Callback) {}
///<summary>Checks whether a specific request is a valid SOCKS request or not.</summary>
///<param name="Request">The request array to check.</param>
///<returns>True is the specified request is valid, false otherwise</returns>
protected override bool IsValidRequest(byte [] Request) {
try {
if (Request[0] != 1 && Request[0] != 2) { //CONNECT or BIND
Dispose(false);
} else {
if (Request[3] == 0 && Request[4] == 0 && Request[5] == 0 && Request[6] != 0) { //Use remote DNS
int Ret = Array.IndexOf(Request, (byte)0, 7);
if (Ret > -1)
return Array.IndexOf(Request, (byte)0, Ret + 1) != -1;
} else {
return Array.IndexOf(Request, (byte)0, 7) != -1;
}
}
} catch {}
return false;
}
///<summary>Processes a SOCKS request from a client.</summary>
///<param name="Request">The request to process.</param>
protected override void ProcessRequest(byte [] Request) {
int Ret;
try {
if (Request[0] == 1) { // CONNECT
IPAddress RemoteIP;
int RemotePort = Request[1] * 256 + Request[2];
Ret = Array.IndexOf(Request, (byte)0, 7);
Username = Encoding.ASCII.GetString(Request, 7, Ret - 7);
if (Request[3] == 0 && Request[4] == 0 && Request[5] == 0 && Request[6] != 0) {// Use remote DNS
Ret = Array.IndexOf(Request, (byte)0, Ret + 1);
RemoteIP = Dns.GetHostEntry(Encoding.ASCII.GetString(Request, Username.Length + 8, Ret - Username.Length - 8)).AddressList[0];
} else { //Do not use remote DNS
RemoteIP = IPAddress.Parse(Request[3].ToString() + "." + Request[4].ToString() + "." + Request[5].ToString() + "." + Request[6].ToString());
}
RemoteConnection = new Socket(RemoteIP.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
RemoteConnection.BeginConnect(new IPEndPoint(RemoteIP, RemotePort), new AsyncCallback(this.OnConnected), RemoteConnection);
} else if (Request[0] == 2) { // BIND
byte [] Reply = new byte[8];
long LocalIP = Listener.GetLocalExternalIP().Address;
AcceptSocket = new Socket(IPAddress.Any.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
AcceptSocket.Bind(new IPEndPoint(IPAddress.Any, 0));
AcceptSocket.Listen(50);
RemoteBindIP = IPAddress.Parse(Request[3].ToString() + "." + Request[4].ToString() + "." + Request[5].ToString() + "." + Request[6].ToString());
Reply[0] = 0; //Reply version 0
Reply[1] = 90; //Everything is ok :)
Reply[2] = (byte)(Math.Floor((double)((IPEndPoint)AcceptSocket.LocalEndPoint).Port / 256)); //Port/1
Reply[3] = (byte)(((IPEndPoint)AcceptSocket.LocalEndPoint).Port % 256); //Port/2
Reply[4] = (byte)(Math.Floor((double)(LocalIP % 256))); //IP Address/1
Reply[5] = (byte)(Math.Floor((double)(LocalIP % 65536) / 256)); //IP Address/2
Reply[6] = (byte)(Math.Floor((double)(LocalIP % 16777216) / 65536)); //IP Address/3
Reply[7] = (byte)(Math.Floor((double)LocalIP / 16777216)); //IP Address/4
Connection.BeginSend(Reply, 0, Reply.Length, SocketFlags.None, new AsyncCallback(this.OnStartAccept), Connection);
}
} catch {
Dispose(91);
}
}
///<summary>Called when we're successfully connected to the remote host.</summary>
///<param name="ar">The result of the asynchronous operation.</param>
private void OnConnected(IAsyncResult ar) {
try {
RemoteConnection.EndConnect(ar);
Dispose(90);
} catch {
Dispose(91);
}
}
///<summary>Sends a reply to the client connection and disposes it afterwards.</summary>
///<param name="Value">A byte that contains the reply code to send to the client.</param>
protected override void Dispose(byte Value) {
byte [] ToSend;
try {
ToSend = new byte[]{0, Value, (byte)(Math.Floor((double)((IPEndPoint)RemoteConnection.RemoteEndPoint).Port / 256)),
(byte)(((IPEndPoint)RemoteConnection.RemoteEndPoint).Port % 256),
(byte)(Math.Floor((double)(((IPEndPoint)RemoteConnection.RemoteEndPoint).Address.Address % 256))),
(byte)(Math.Floor((double)(((IPEndPoint)RemoteConnection.RemoteEndPoint).Address.Address % 65536) / 256)),
(byte)(Math.Floor((double)(((IPEndPoint)RemoteConnection.RemoteEndPoint).Address.Address % 16777216) / 65536)),
(byte)(Math.Floor((double)((IPEndPoint)RemoteConnection.RemoteEndPoint).Address.Address / 16777216))};
} catch {
ToSend = new byte[]{0, 91, 0, 0, 0, 0, 0, 0};
}
try {
Connection.BeginSend(ToSend, 0, ToSend.Length, SocketFlags.None, (AsyncCallback)(ToSend[1] == 90 ? new AsyncCallback(this.OnDisposeGood) : new AsyncCallback(this.OnDisposeBad)), Connection);
} catch {
Dispose(false);
}
}
///<summary>Called when there's an incoming connection in the AcceptSocket queue.</summary>
///<param name="ar">The result of the asynchronous operation.</param>
protected override void OnAccept(IAsyncResult ar) {
try {
RemoteConnection = AcceptSocket.EndAccept(ar);
AcceptSocket.Close();
AcceptSocket = null;
if (RemoteBindIP.Equals(((IPEndPoint)RemoteConnection.RemoteEndPoint).Address))
Dispose(90);
else
Dispose(91);
} catch {
Dispose(91);
}
}
}
}