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WPF Control Factory

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20 Apr 2010CPOL6 min read 37.8K   418   16  
This article explains some advantages and disadvantages of factories, and shows one to use for generating WPF Controls.
using System;
using System.IO;
using Pfz.Extensions.DisposeExtensions;
using Pfz.Extensions.MonitorLockExtensions;
using Pfz.Threading;

namespace Pfz
{
	/// <summary>
	/// Stream class that has a Dispose receiving an Exception as the cause
	/// of the dispose. Calling any method after the dispose will throw a
	/// new ObjectDisposedException with that exception as the inner exception.
	/// </summary>
	public abstract class ExceptionAwareStream:
		Stream,
		IExceptionAwareDisposable
	{
		/// <summary>
		/// Disposes the stream and sets the DisposeException.
		/// </summary>
		public void Dispose(Exception exception)
		{
			DisposeException = exception;
			Dispose();
		}
		
		/// <summary>
		/// Implemented to guarantee that it will be executed only once.
		/// You must reimplement DoDispose, as this method is sealed.
		/// </summary>
		protected sealed override void Dispose(bool disposing)
		{
			IDisposable lockDisposer = null;
			try
			{
				AbortSafe.Run(() => lockDisposer = DisposeLock.LockWithTimeout());

				if (WasDisposed)
					return;
				
				try
				{
				}
				finally
				{
					WasDisposed = true;
					lockDisposer.Dispose();
					OnDispose(disposing);
				}
			}
			finally
			{
				lockDisposer.CheckedDispose();
			}
		}
		
		/// <summary>
		/// Does the effective dispose.
		/// </summary>
		protected virtual void OnDispose(bool disposing)
		{
			base.Dispose(disposing);
		}

		private object fDisposeLock = new object();
		/// <summary>
		/// Gets the lock that should be used by the object.
		/// </summary>
		public object DisposeLock
		{
			get
			{
				return fDisposeLock;
			}
		}

		/// <summary>
		/// Gets the exception that caused the Dispose, if any.
		/// </summary>
		public Exception DisposeException { get; private set; }

		/// <summary>
		/// Gets a value indicating if this object was already disposed.
		/// </summary>
		public bool WasDisposed { get; private set; }

		/// <summary>
		/// Checks if this object was disposed. If it is, throws an exception.
		/// </summary>
		public void CheckUndisposed()
		{
			var disposeException = DisposeException;
			if (disposeException != null)
				throw new ObjectDisposedException("Object disposed: " + GetType().FullName, disposeException);
			
			if (WasDisposed)
				throw new ObjectDisposedException(GetType().FullName);
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Microsoft
United States United States
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.

At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.

Want more info or simply want to contact me?
Take a look at: http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com

Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).

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