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#region File and License Information
/*
<File>
<Copyright>Copyright © 2009, Daniel Vaughan. All rights reserved.</Copyright>
<License>
This file is part of DanielVaughan's base library
DanielVaughan's base library is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
DanielVaughan's base library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with DanielVaughan's base library. If not, see http://www.gnu.org/licenses/.
</License>
<Owner Name="Daniel Vaughan" Email="dbvaughan@gmail.com"/>
<CreationDate>2010-04-22 17:26:58Z</CreationDate>
</File>
*/
#endregion
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.ComponentModel;
using DanielVaughan.Concurrency;
namespace DanielVaughan.MtvtExample.Collections
{
/// <summary>
/// Provides <see cref="INotifyCollectionChanged"/> events on the subscription thread
/// using an <see cref="ISynchronizationContext"/>.
/// </summary>
/// <typeparam name="T">The type of items in the collection.</typeparam>
public class SynchronizedObservableCollection<T> : Collection<T>,
INotifyCollectionChanged, INotifyPropertyChanged
{
bool busy;
readonly DelegateManager collectionChangedManager;
readonly ISynchronizationContext uiContext;
/// <summary>
/// Occurs when the items list of the collection has changed,
/// or the collection is reset.
/// </summary>
public event NotifyCollectionChangedEventHandler CollectionChanged
{
add
{
collectionChangedManager.Add(value);
}
remove
{
collectionChangedManager.Remove(value);
}
}
PropertyChangedEventHandler propertyChanged;
/// <summary>
/// Occurs when a property value changes.
/// </summary>
event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged
{
add
{
propertyChanged += value;
}
remove
{
propertyChanged -= value;
}
}
/// <summary>
/// Initializes a new instance
/// of the <see cref="SynchronizedObservableCollection<T>"/> class.
/// </summary>
/// <param name="contextProvider">The synchronization context provider,
/// which is used to determine on what thread a handler is invoked.</param>
public SynchronizedObservableCollection(
IProvider<ISynchronizationContext> contextProvider = null)
{
uiContext = UISynchronizationContext.Instance;
collectionChangedManager = new DelegateManager(true, contextProvider: contextProvider);
}
/// <summary>
/// Initializes a new instance
/// of the <see cref="SynchronizedObservableCollection<T>"/> class.
/// </summary>
/// <param name="collection">The collection to copy.</param>
/// <param name="contextProvider">The synchronization context provider,
/// which is used to determine on what thread a handler is invoked.</param>
public SynchronizedObservableCollection(IEnumerable<T> collection,
IProvider<ISynchronizationContext> contextProvider = null) : this(contextProvider)
{
ArgumentValidator.AssertNotNull(collection, "collection");
CopyFrom(collection);
}
public SynchronizedObservableCollection(List<T> list,
IProvider<ISynchronizationContext> contextProvider = null)
: base(list != null ? new List<T>(list.Count) : list)
{
uiContext = UISynchronizationContext.Instance;
collectionChangedManager = new DelegateManager(true, contextProvider: contextProvider);
CopyFrom(list);
}
void PreventReentrancy()
{
if (busy)
{
throw new InvalidOperationException(
"Cannot Change SynchronizedObservableCollection");
}
}
protected override void ClearItems()
{
uiContext.InvokeAndBlockUntilCompletion(
delegate
{
PreventReentrancy();
base.ClearItems();
OnPropertyChanged("Count");
OnPropertyChanged("Item[]");
OnCollectionChanged(new NotifyCollectionChangedEventArgs(
NotifyCollectionChangedAction.Reset));
});
}
void CopyFrom(IEnumerable<T> collection)
{
uiContext.InvokeAndBlockUntilCompletion(
delegate
{
IList<T> items = Items;
if (collection != null && items != null)
{
using (IEnumerator<T> enumerator = collection.GetEnumerator())
{
while (enumerator.MoveNext())
{
items.Add(enumerator.Current);
}
}
}
});
}
protected override void InsertItem(int index, T item)
{
uiContext.InvokeAndBlockUntilCompletion(
delegate
{
base.InsertItem(index, item);
OnPropertyChanged("Count");
OnPropertyChanged("Item[]");
OnCollectionChanged(new NotifyCollectionChangedEventArgs(
NotifyCollectionChangedAction.Add, item, index));
});
}
protected virtual void OnCollectionChanged(NotifyCollectionChangedEventArgs e)
{
busy = true;
try
{
collectionChangedManager.InvokeDelegates(null, e);
}
finally
{
busy = false;
}
}
protected virtual void OnPropertyChanged(PropertyChangedEventArgs e)
{
if (propertyChanged != null)
{
busy = true;
try
{
propertyChanged(this, e);
}
finally
{
busy = false;
}
}
}
void OnPropertyChanged(string propertyName)
{
OnPropertyChanged(new PropertyChangedEventArgs(propertyName));
}
protected override void RemoveItem(int index)
{
uiContext.InvokeAndBlockUntilCompletion(
delegate
{
PreventReentrancy();
T changedItem = base[index];
base.RemoveItem(index);
OnPropertyChanged("Count");
OnPropertyChanged("Item[]");
OnCollectionChanged(new NotifyCollectionChangedEventArgs(
NotifyCollectionChangedAction.Remove, changedItem, index));
});
}
protected override void SetItem(int index, T item)
{
uiContext.InvokeAndBlockUntilCompletion(
delegate
{
PreventReentrancy();
T oldItem = base[index];
base.SetItem(index, item);
OnPropertyChanged("Item[]");
OnCollectionChanged(new NotifyCollectionChangedEventArgs(
NotifyCollectionChangedAction.Replace, item, oldItem, index));
});
}
}
}
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Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.
Previously Daniel was a nine-time Microsoft MVP and co-founder of
Outcoder, a Swiss software and consulting company.
Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.
Daniel is the developer behind several acclaimed mobile apps including
Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably
Codon.
Would you like Daniel to bring value to your organisation?
Please contact
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