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Introducing the Model Thread View Thread Pattern

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1 May 2010BSD14 min read 166.1K   862   172  
Reduce threading code, and increase UI responsiveness with a new pattern extending MVVM.
//===================================================================================
// Microsoft patterns & practices
// Composite Application Guidance for Windows Presentation Foundation and Silverlight
//===================================================================================
// Copyright (c) Microsoft Corporation.  All rights reserved.
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE.
//===================================================================================
// The example companies, organizations, products, domain names,
// e-mail addresses, logos, people, places, and events depicted
// herein are fictitious.  No association with any real company,
// organization, product, domain name, email address, logo, person,
// places, or events is intended or should be inferred.
//===================================================================================
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Microsoft.Practices.Composite.Logging;
using Microsoft.Practices.Composite.Properties;

namespace Microsoft.Practices.Composite.Modularity
{
    /// <summary>
    /// Component responsible for coordinating the modules' type loading and module initialization process. 
    /// </summary>
    public partial class ModuleManager : IModuleManager
    {
        private readonly IModuleInitializer moduleInitializer;
        private readonly IModuleCatalog moduleCatalog;
        private readonly ILoggerFacade loggerFacade;
        private IEnumerable<IModuleTypeLoader> typeLoaders;

        /// <summary>
        /// Initializes an instance of the <see cref="ModuleManager"/> class.
        /// </summary>
        /// <param name="moduleInitializer">Service used for initialization of modules.</param>
        /// <param name="moduleCatalog">Catalog that enumerates the modules to be loaded and initialized.</param>
        /// <param name="loggerFacade">Logger used during the load and initialization of modules.</param>
        public ModuleManager(IModuleInitializer moduleInitializer, IModuleCatalog moduleCatalog, ILoggerFacade loggerFacade)
        {
            if (moduleInitializer == null)
            {
                throw new ArgumentNullException("moduleInitializer");
            }

            if (moduleCatalog == null)
            {
                throw new ArgumentNullException("moduleCatalog");
            }

            if (loggerFacade == null)
            {
                throw new ArgumentNullException("loggerFacade");
            }

            this.moduleInitializer = moduleInitializer;
            this.moduleCatalog = moduleCatalog;
            this.loggerFacade = loggerFacade;
        }

        /// <summary>
        /// Initializes the modules marked as <see cref="InitializationMode.WhenAvailable"/> on the <see cref="ModuleCatalog"/>.
        /// </summary>
        public void Run()
        {
            this.moduleCatalog.Initialize();

            this.LoadModulesWhenAvailable();
        }

        /// <summary>
        /// Initializes the module on the <see cref="ModuleCatalog"/> with the name <paramref name="moduleName"/>.
        /// </summary>
        /// <param name="moduleName">Name of the module requested for initialization.</param>
        public void LoadModule(string moduleName)
        {
            IEnumerable<ModuleInfo> module = this.moduleCatalog.Modules.Where(m => m.ModuleName == moduleName);
            if (module == null || module.Count() != 1)
            {
                throw new ModuleNotFoundException(moduleName, string.Format(CultureInfo.CurrentCulture, Resources.ModuleNotFound, moduleName));
            }

            IEnumerable<ModuleInfo> modulesToLoad = this.moduleCatalog.CompleteListWithDependencies(module);

            this.LoadModuleTypes(modulesToLoad);
        }

        /// <summary>
        /// Checks if the module needs to be retrieved before it's initialized.
        /// </summary>
        /// <param name="moduleInfo">Module that is being checked if needs retrieval.</param>
        /// <returns></returns>
        protected virtual bool ModuleNeedsRetrieval(ModuleInfo moduleInfo)
        {
            if (moduleInfo.State == ModuleState.NotStarted)
            {
                // If we can instantiate the type, that means the module's assembly is already loaded into 
                // the AppDomain and we don't need to retrieve it. 
                bool isAvailable = Type.GetType(moduleInfo.ModuleType) != null;
                if (isAvailable)
                {
                    moduleInfo.State = ModuleState.ReadyForInitialization;
                }

                return !isAvailable;
            }

            return false;
        }

        /// <summary>
        /// Handles any exception ocurred in the module typeloading process,
        /// logs the error using the <seealso cref="ILoggerFacade"/> and throws a <seealso cref="ModuleTypeLoadingException"/>.
        /// This method can be overriden to provide a different behavior. 
        /// </summary>
        /// <param name="moduleInfo">The module metadata where the error happenened.</param>
        /// <param name="exception">The exception thrown that is the cause of the current error.</param>
        /// <exception cref="ModuleTypeLoadingException"></exception>
        protected virtual void HandleModuleTypeLoadingError(ModuleInfo moduleInfo, Exception exception)
        {
            ModuleTypeLoadingException moduleTypeLoadingException = exception as ModuleTypeLoadingException;

            if (moduleTypeLoadingException == null)
            {
                moduleTypeLoadingException = new ModuleTypeLoadingException(moduleInfo.ModuleName, exception.Message, exception);
            }

            this.loggerFacade.Log(moduleTypeLoadingException.Message, Category.Exception, Priority.High);

            throw moduleTypeLoadingException;
        }

        private void LoadModulesWhenAvailable()
        {
            IEnumerable<ModuleInfo> whenAvailableModules = this.moduleCatalog.Modules.Where(m => m.InitializationMode == InitializationMode.WhenAvailable);
            IEnumerable<ModuleInfo> modulesToLoadTypes = this.moduleCatalog.CompleteListWithDependencies(whenAvailableModules);
            if (modulesToLoadTypes != null)
            {
                this.LoadModuleTypes(modulesToLoadTypes);
            }
        }

        private void LoadModuleTypes(IEnumerable<ModuleInfo> moduleInfos)
        {
            if (moduleInfos == null)
            {
                return;
            }

            foreach (ModuleInfo moduleInfo in moduleInfos)
            {
                if (moduleInfo.State == ModuleState.NotStarted)
                {
                    if (this.ModuleNeedsRetrieval(moduleInfo))
                    {
                        this.BeginRetrievingModule(moduleInfo);
                    }
                    else
                    {
                        moduleInfo.State = ModuleState.ReadyForInitialization;
                    }
                }
            }

            this.LoadModulesThatAreReadyForLoad();
        }

        private void BeginRetrievingModule(ModuleInfo moduleInfo)
        {
            ModuleInfo moduleInfoToLoadType = moduleInfo;
            IModuleTypeLoader moduleTypeLoader = this.GetTypeLoaderForModule(moduleInfoToLoadType);
            moduleInfoToLoadType.State = ModuleState.LoadingTypes;
            moduleTypeLoader.BeginLoadModuleType(moduleInfo, this.OnModuleTypeLoaded);
        }

        private void OnModuleTypeLoaded(ModuleInfo typeLoadedModuleInfo, Exception error)
        {
            if (error == null)
            {
                typeLoadedModuleInfo.State = ModuleState.ReadyForInitialization;

                // This callback may call back on the UI thread, but we are not guaranteeing it.
                // If you were to add a custom retriever that retrieved in the background, you
                // would need to consider dispatching to the UI thread.
                this.LoadModulesThatAreReadyForLoad();
            }
            else
            {
                this.HandleModuleTypeLoadingError(typeLoadedModuleInfo, error);
            }
        }

        private void LoadModulesThatAreReadyForLoad()
        {
            bool keepLoading = true;
            while (keepLoading)
            {
                keepLoading = false;
                IEnumerable<ModuleInfo> availableModules = this.moduleCatalog.Modules.Where(m => m.State == ModuleState.ReadyForInitialization);

                foreach (ModuleInfo moduleInfo in availableModules)
                {
                    if (this.AreDependenciesLoaded(moduleInfo))
                    {
                        moduleInfo.State = ModuleState.Initializing;
                        this.InitializeModule(moduleInfo);
                        keepLoading = true;
                        break;
                    }
                }
            }
        }

        private bool AreDependenciesLoaded(ModuleInfo moduleInfo)
        {
            IEnumerable<ModuleInfo> requiredModules = this.moduleCatalog.GetDependentModules(moduleInfo);
            if (requiredModules == null)
            {
                return true;
            }

            int notReadyRequiredModuleCount =
                requiredModules.Count(requiredModule => requiredModule.State != ModuleState.Initialized);

            return notReadyRequiredModuleCount == 0;
        }

        private IModuleTypeLoader GetTypeLoaderForModule(ModuleInfo moduleInfo)
        {
            foreach (IModuleTypeLoader typeLoader in this.ModuleTypeLoaders)
            {
                if (typeLoader.CanLoadModuleType(moduleInfo))
                {
                    return typeLoader;
                }
            }

            throw new ModuleTypeLoaderNotFoundException(moduleInfo.ModuleName, String.Format(CultureInfo.CurrentCulture, Resources.NoRetrieverCanRetrieveModule, moduleInfo.ModuleName), null);
        }

        private void InitializeModule(ModuleInfo moduleInfo)
        {
            if (moduleInfo.State == ModuleState.Initializing)
            {
                this.moduleInitializer.Initialize(moduleInfo);
                moduleInfo.State = ModuleState.Initialized;
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Engineer
Switzerland Switzerland
Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.

Previously Daniel was a nine-time Microsoft MVP and co-founder of Outcoder, a Swiss software and consulting company.

Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.

Daniel is the developer behind several acclaimed mobile apps including Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably Codon.

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