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// Trace.h
// debug tracer
#pragma once
namespace GE_{ namespace NUtil{
using namespace NTypes;
struct STrace //do trace into debug
{
private:
static int& _Deep() { static int deep=0; return deep; }
UINT _filter; // the filter value for this trace object
public:
//_Filter is the warning level: the lower the level, the greater are thre received messages
static UINT& _Filter() { static UINT filter = 0; return filter; }
STrace(UINT filter) { _filter = filter; _Deep()++; }
~STrace() { _Deep()--; }
void operator() (LPCTSTR format, ...); //printf like syntax
void createmsg(const type_info& ti, LPVOID address);
void deletemsg(const type_info& ti, LPVOID address);
};
#ifdef _DEBUG
inline void STrace::operator() (LPCTSTR format, ...)
{
if(_filter < _Filter()) return;
TCHAR s[1024]; memset(s,0,sizeof(s));
int m = _stprintf(&s[0], "(%4u)", _filter);
memset(&s[m],'.',sizeof(TCHAR)*_Deep());
va_list params;
int n = _vstprintf(&s[_Deep()+m], format, va_start(params, format));
_RPT0(_CRT_WARN, &s[0]);
}
inline void STrace::createmsg(const type_info& ti, LPVOID address)
{
operator()("Create %s @ %p\n", ti.name(), address);
}
inline void STrace::deletemsg(const type_info& ti, LPVOID address)
{
operator()("Delete %s @ %p\n", ti.name(), address);
}
#else
inline void STrace::operator() (LPCTSTR format, ...) {}
inline void STrace::createmsg(const type_info& ti, LPVOID address) {}
inline void STrace::deletemsg(const type_info& ti, LPVOID address) {}
#endif
}}
#ifdef _DEBUG
#define STRACE(variable,lev,command) GE_::NUtil::STrace variable(lev); variable command;
#else
#define STRACE(variable,lev,command) //defined as "empty"
#endif
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Born and living in Milan (Italy), I'm an engineer in electronics actually working in the ICT department of an important oil/gas & energy company as responsible for planning and engineering of ICT infrastructures.
Interested in programming since the '70s, today I still define architectures for the ICT, deploying dedicated specific client application for engineering purposes, working with C++, MFC, STL, and recently also C# and D.