|
// TestGLView.h : interface of the CTestGLView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_TESTGLVIEW_H__59CED136_E584_11D1_ACB3_E52ED8AC9002__INCLUDED_)
#define AFX_TESTGLVIEW_H__59CED136_E584_11D1_ACB3_E52ED8AC9002__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CTestGLView : public CGLEnabledView
{
protected: // create from serialization only
CTestGLView();
DECLARE_DYNCREATE(CTestGLView)
// Attributes
public:
CTestGLDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTestGLView)
//}}AFX_VIRTUAL
// Implementation
public:
void OnCreateGL();
void OnDrawGL();
virtual ~CTestGLView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
void OnSizeGL(int cx, int cy);
void VideoMode(ColorsNumber &c,ZAccuracy &z,BOOL &dbuf);
//{{AFX_MSG(CTestGLView)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnHelpOglinfo();
afx_msg void OnTesselatorFill();
afx_msg void OnUpdateTesselatorFill(CCmdUI* pCmdUI);
afx_msg void OnTesselatorNeg();
afx_msg void OnUpdateTesselatorNeg(CCmdUI* pCmdUI);
afx_msg void OnTesselatorNonzero();
afx_msg void OnUpdateTesselatorNonzero(CCmdUI* pCmdUI);
afx_msg void OnTesselatorOddrule();
afx_msg void OnUpdateTesselatorOddrule(CCmdUI* pCmdUI);
afx_msg void OnTesselatorPos();
afx_msg void OnUpdateTesselatorPos(CCmdUI* pCmdUI);
afx_msg void OnChangeScene();
afx_msg void OnQuadricFill();
afx_msg void OnQuadricFlat();
afx_msg void OnQuadricInside();
afx_msg void OnQuadricLine();
afx_msg void OnQuadricNone();
afx_msg void OnQuadricOutside();
afx_msg void OnQuadricPoint();
afx_msg void OnQuadricSilhouette();
afx_msg void OnQuadricSmooth();
afx_msg void OnEnvirFlat();
afx_msg void OnEnvirLighting();
afx_msg void OnEnvirSmooth();
afx_msg void OnUpdateEnvirLighting(CCmdUI* pCmdUI);
afx_msg void OnUpdateQuadricFill(CCmdUI* pCmdUI);
afx_msg void OnUpdateQuadricFlat(CCmdUI* pCmdUI);
afx_msg void OnUpdateQuadricInside(CCmdUI* pCmdUI);
afx_msg void OnUpdateQuadricLine(CCmdUI* pCmdUI);
afx_msg void OnUpdateQuadricNone(CCmdUI* pCmdUI);
afx_msg void OnUpdateQuadricOutside(CCmdUI* pCmdUI);
afx_msg void OnUpdateQuadricPoint(CCmdUI* pCmdUI);
afx_msg void OnUpdateQuadricSilhouette(CCmdUI* pCmdUI);
afx_msg void OnUpdateQuadricSmooth(CCmdUI* pCmdUI);
afx_msg void OnUpdateEnvirFlat(CCmdUI* pCmdUI);
afx_msg void OnUpdateEnvirSmooth(CCmdUI* pCmdUI);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
GLenum quadricNormals;
GLenum quadricDwStyle;
GLenum quadricOrientation;
void BuildQuadrDispList();
CGLDispList quadric;
int sceneselect;
void BuildTessDispList();
BOOL TessFilling;
CGLDispList tessPolygon;
GLdouble TessWindRule;
CGLDispList anothercube;
CPoint MouseDownPoint;
CBallController trackball;
};
#ifndef _DEBUG // debug version in TestGLView.cpp
inline CTestGLDoc* CTestGLView::GetDocument()
{ return (CTestGLDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TESTGLVIEW_H__59CED136_E584_11D1_ACB3_E52ED8AC9002__INCLUDED_)
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
Male.
Living in Rome, Italy
Computer addict since 12 years old (first computer: Commodore 64).
Master degree in Computer Science.
Very interested in computer generated graphics both real time (mainly OpenGL) and photorealistic rendering.