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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.3K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
#pragma once

#include <afxwin.h>

namespace oag
{

	class WinGraphicContext
	{
	public:
		WinGraphicContext(void);
		WinGraphicContext(CWnd* pWindow);
		~WinGraphicContext(void);

	//Attributtes
	protected:

	public:
		CDC*	m_pDC;
		HGLRC	m_hRC;
		BOOL	m_bIsDone;
		int		X, Y, m_WindowWidth, m_WindowHeight;

	//Operations
	protected:
		bool SetDCPixelFormat	(HDC hDC, DWORD dwFlags);
	
	public:
		void OnSize(int width, int height);
		BOOL MakeCurrent();
		void DeleteCurrent();

	};

};



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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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