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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
// RenderGraphicMFC.h : main header file for the RenderGraphicMFC application
//
#pragma once

#ifndef __AFXWIN_H__
	#error "include 'stdafx.h' before including this file for PCH"
#endif

#include "resource.h"       // main symbols


// CRenderGraphicMFCApp:
// See RenderGraphicMFC.cpp for the implementation of this class
//

class CRenderGraphicMFCApp : public CWinAppEx
{
public:
	CRenderGraphicMFCApp();


// Overrides
public:
	virtual BOOL InitInstance();

// Implementation
	BOOL  m_bHiColorIcons;

	virtual void PreLoadState();
	virtual void LoadCustomState();
	virtual void SaveCustomState();

	afx_msg void OnAppAbout();
	DECLARE_MESSAGE_MAP()
};

extern CRenderGraphicMFCApp theApp;

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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