Click here to Skip to main content
15,885,309 members
Articles / Desktop Programming / MFC

OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

Rate me:
Please Sign up or sign in to vote.
4.40/5 (11 votes)
7 Aug 2011CPOL3 min read 56K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
/***************************************************************************/
/*                                                                         */
/*  svgldict.h                                                             */
/*                                                                         */
/*    The FreeType glyph dictionary services (specification).              */
/*                                                                         */
/*  Copyright 2003 by                                                      */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __SVGLDICT_H__
#define __SVGLDICT_H__

#include FT_INTERNAL_SERVICE_H


FT_BEGIN_HEADER


  /*
   *  A service used to retrieve glyph names, as well as to find the
   *  index of a given glyph name in a font.
   *
   */

#define FT_SERVICE_ID_GLYPH_DICT  "glyph-dict"


  typedef FT_Error
  (*FT_GlyphDict_GetNameFunc)( FT_Face     face,
                               FT_UInt     glyph_index,
                               FT_Pointer  buffer,
                               FT_UInt     buffer_max );

  typedef FT_UInt
  (*FT_GlyphDict_NameIndexFunc)( FT_Face     face,
                                 FT_String*  glyph_name );


  FT_DEFINE_SERVICE( GlyphDict )
  {
    FT_GlyphDict_GetNameFunc    get_name;
    FT_GlyphDict_NameIndexFunc  name_index;  /* optional */
  };

#ifndef FT_CONFIG_OPTION_PIC

#define FT_DEFINE_SERVICE_GLYPHDICTREC(class_, get_name_, name_index_) \
  static const FT_Service_GlyphDictRec class_ =                        \
  {                                                                    \
    get_name_, name_index_                                             \
  };

#else /* FT_CONFIG_OPTION_PIC */ 

#define FT_DEFINE_SERVICE_GLYPHDICTREC(class_, get_name_, name_index_) \
  void                                                                 \
  FT_Init_Class_##class_( FT_Library library,                          \
                          FT_Service_GlyphDictRec* clazz)              \
  {                                                                    \
    FT_UNUSED(library);                                                \
    clazz->get_name = get_name_;                                       \
    clazz->name_index = name_index_;                                   \
  } 

#endif /* FT_CONFIG_OPTION_PIC */ 

  /* */


FT_END_HEADER


#endif /* __SVGLDICT_H__ */

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

Comments and Discussions