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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.3K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
/***************************************************************************/
/*                                                                         */
/*  svpostnm.h                                                             */
/*                                                                         */
/*    The FreeType PostScript name services (specification).               */
/*                                                                         */
/*  Copyright 2003, 2007 by                                                */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __SVPOSTNM_H__
#define __SVPOSTNM_H__

#include FT_INTERNAL_SERVICE_H


FT_BEGIN_HEADER

  /*
   *  A trivial service used to retrieve the PostScript name of a given
   *  font when available.  The `get_name' field should never be NULL.
   *
   *  The corresponding function can return NULL to indicate that the
   *  PostScript name is not available.
   *
   *  The name is owned by the face and will be destroyed with it.
   */

#define FT_SERVICE_ID_POSTSCRIPT_FONT_NAME  "postscript-font-name"


  typedef const char*
  (*FT_PsName_GetFunc)( FT_Face  face );


  FT_DEFINE_SERVICE( PsFontName )
  {
    FT_PsName_GetFunc  get_ps_font_name;
  };

#ifndef FT_CONFIG_OPTION_PIC

#define FT_DEFINE_SERVICE_PSFONTNAMEREC(class_, get_ps_font_name_) \
  static const FT_Service_PsFontNameRec class_ =                   \
  {                                                                \
    get_ps_font_name_                                              \
  };

#else /* FT_CONFIG_OPTION_PIC */ 

#define FT_DEFINE_SERVICE_PSFONTNAMEREC(class_, get_ps_font_name_) \
  void                                                             \
  FT_Init_Class_##class_( FT_Library library,                      \
                          FT_Service_PsFontNameRec* clazz)         \
  {                                                                \
    FT_UNUSED(library);                                            \
    clazz->get_ps_font_name = get_ps_font_name_;                   \
  } 

#endif /* FT_CONFIG_OPTION_PIC */ 

  /* */


FT_END_HEADER


#endif /* __SVPOSTNM_H__ */


/* END */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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