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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.1K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
/***************************************************************************/
/*                                                                         */
/*  svpscmap.h                                                             */
/*                                                                         */
/*    The FreeType PostScript charmap service (specification).             */
/*                                                                         */
/*  Copyright 2003, 2006 by                                                */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __SVPSCMAP_H__
#define __SVPSCMAP_H__

#include FT_INTERNAL_OBJECTS_H


FT_BEGIN_HEADER


#define FT_SERVICE_ID_POSTSCRIPT_CMAPS  "postscript-cmaps"


  /*
   *  Adobe glyph name to unicode value.
   */
  typedef FT_UInt32
  (*PS_Unicode_ValueFunc)( const char*  glyph_name );

  /*
   *  Macintosh name id to glyph name.  NULL if invalid index.
   */
  typedef const char*
  (*PS_Macintosh_NameFunc)( FT_UInt  name_index );

  /*
   *  Adobe standard string ID to glyph name.  NULL if invalid index.
   */
  typedef const char*
  (*PS_Adobe_Std_StringsFunc)( FT_UInt  string_index );


  /*
   *  Simple unicode -> glyph index charmap built from font glyph names
   *  table.
   */
  typedef struct  PS_UniMap_
  {
    FT_UInt32  unicode;      /* bit 31 set: is glyph variant */
    FT_UInt    glyph_index;

  } PS_UniMap;


  typedef struct PS_UnicodesRec_*  PS_Unicodes;

  typedef struct  PS_UnicodesRec_
  {
    FT_CMapRec  cmap;
    FT_UInt     num_maps;
    PS_UniMap*  maps;

  } PS_UnicodesRec;


  /*
   *  A function which returns a glyph name for a given index.  Returns
   *  NULL if invalid index.
   */
  typedef const char*
  (*PS_GetGlyphNameFunc)( FT_Pointer  data,
                          FT_UInt     string_index );

  /*
   *  A function used to release the glyph name returned by
   *  PS_GetGlyphNameFunc, when needed
   */
  typedef void
  (*PS_FreeGlyphNameFunc)( FT_Pointer  data,
                           const char*  name );

  typedef FT_Error
  (*PS_Unicodes_InitFunc)( FT_Memory             memory,
                           PS_Unicodes           unicodes,
                           FT_UInt               num_glyphs,
                           PS_GetGlyphNameFunc   get_glyph_name,
                           PS_FreeGlyphNameFunc  free_glyph_name,
                           FT_Pointer            glyph_data );

  typedef FT_UInt
  (*PS_Unicodes_CharIndexFunc)( PS_Unicodes  unicodes,
                                FT_UInt32    unicode );

  typedef FT_UInt32
  (*PS_Unicodes_CharNextFunc)( PS_Unicodes  unicodes,
                               FT_UInt32   *unicode );


  FT_DEFINE_SERVICE( PsCMaps )
  {
    PS_Unicode_ValueFunc       unicode_value;

    PS_Unicodes_InitFunc       unicodes_init;
    PS_Unicodes_CharIndexFunc  unicodes_char_index;
    PS_Unicodes_CharNextFunc   unicodes_char_next;

    PS_Macintosh_NameFunc      macintosh_name;
    PS_Adobe_Std_StringsFunc   adobe_std_strings;
    const unsigned short*      adobe_std_encoding;
    const unsigned short*      adobe_expert_encoding;
  };


#ifndef FT_CONFIG_OPTION_PIC

#define FT_DEFINE_SERVICE_PSCMAPSREC(class_, unicode_value_, unicodes_init_, \
        unicodes_char_index_, unicodes_char_next_, macintosh_name_,          \
        adobe_std_strings_, adobe_std_encoding_, adobe_expert_encoding_)     \
  static const FT_Service_PsCMapsRec class_ =                                \
  {                                                                          \
    unicode_value_, unicodes_init_,                                          \
    unicodes_char_index_, unicodes_char_next_, macintosh_name_,              \
    adobe_std_strings_, adobe_std_encoding_, adobe_expert_encoding_          \
  };

#else /* FT_CONFIG_OPTION_PIC */ 

#define FT_DEFINE_SERVICE_PSCMAPSREC(class_, unicode_value_, unicodes_init_, \
        unicodes_char_index_, unicodes_char_next_, macintosh_name_,          \
        adobe_std_strings_, adobe_std_encoding_, adobe_expert_encoding_)     \
  void                                                                       \
  FT_Init_Class_##class_( FT_Library library,                                \
                          FT_Service_PsCMapsRec* clazz)                      \
  {                                                                          \
    FT_UNUSED(library);                                                      \
    clazz->unicode_value = unicode_value_;                                   \
    clazz->unicodes_init = unicodes_init_;                                   \
    clazz->unicodes_char_index = unicodes_char_index_;                       \
    clazz->unicodes_char_next = unicodes_char_next_;                         \
    clazz->macintosh_name = macintosh_name_;                                 \
    clazz->adobe_std_strings = adobe_std_strings_;                           \
    clazz->adobe_std_encoding = adobe_std_encoding_;                         \
    clazz->adobe_expert_encoding = adobe_expert_encoding_;                   \
  } 

#endif /* FT_CONFIG_OPTION_PIC */ 

  /* */


FT_END_HEADER


#endif /* __SVPSCMAP_H__ */


/* END */

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Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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