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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.2K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
/***************************************************************************/
/*                                                                         */
/*  pshmod.c                                                               */
/*                                                                         */
/*    FreeType PostScript hinter module implementation (body).             */
/*                                                                         */
/*  Copyright 2001, 2002, 2007 by                                          */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#include <ft2build.h>
#include FT_INTERNAL_OBJECTS_H
#include "pshrec.h"
#include "pshalgo.h"
#include "pshpic.h"


  /* the Postscript Hinter module structure */
  typedef struct  PS_Hinter_Module_Rec_
  {
    FT_ModuleRec          root;
    PS_HintsRec           ps_hints;

    PSH_Globals_FuncsRec  globals_funcs;
    T1_Hints_FuncsRec     t1_funcs;
    T2_Hints_FuncsRec     t2_funcs;

  } PS_Hinter_ModuleRec, *PS_Hinter_Module;


  /* finalize module */
  FT_CALLBACK_DEF( void )
  ps_hinter_done( PS_Hinter_Module  module )
  {
    module->t1_funcs.hints = NULL;
    module->t2_funcs.hints = NULL;

    ps_hints_done( &module->ps_hints );
  }


  /* initialize module, create hints recorder and the interface */
  FT_CALLBACK_DEF( FT_Error )
  ps_hinter_init( PS_Hinter_Module  module )
  {
    FT_Memory  memory = module->root.memory;
    void*      ph     = &module->ps_hints;


    ps_hints_init( &module->ps_hints, memory );

    psh_globals_funcs_init( &module->globals_funcs );

    t1_hints_funcs_init( &module->t1_funcs );
    module->t1_funcs.hints = (T1_Hints)ph;

    t2_hints_funcs_init( &module->t2_funcs );
    module->t2_funcs.hints = (T2_Hints)ph;

    return 0;
  }


  /* returns global hints interface */
  FT_CALLBACK_DEF( PSH_Globals_Funcs )
  pshinter_get_globals_funcs( FT_Module  module )
  {
    return &((PS_Hinter_Module)module)->globals_funcs;
  }


  /* return Type 1 hints interface */
  FT_CALLBACK_DEF( T1_Hints_Funcs )
  pshinter_get_t1_funcs( FT_Module  module )
  {
    return &((PS_Hinter_Module)module)->t1_funcs;
  }


  /* return Type 2 hints interface */
  FT_CALLBACK_DEF( T2_Hints_Funcs )
  pshinter_get_t2_funcs( FT_Module  module )
  {
    return &((PS_Hinter_Module)module)->t2_funcs;
  }


  FT_DEFINE_PSHINTER_INTERFACE(pshinter_interface,
    pshinter_get_globals_funcs,
    pshinter_get_t1_funcs,
    pshinter_get_t2_funcs
  )


  FT_DEFINE_MODULE(pshinter_module_class,

    0,
    sizeof ( PS_Hinter_ModuleRec ),
    "pshinter",
    0x10000L,
    0x20000L,

    &FTPSHINTER_INTERFACE_GET,            /* module-specific interface */

    (FT_Module_Constructor)ps_hinter_init,
    (FT_Module_Destructor) ps_hinter_done,
    (FT_Module_Requester)  0        /* no additional interface for now */
  )

/* END */

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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