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///////////////////////////////////////////////////////////////////////////////
// $Workfile: WWhizInterfaceHelper.cpp $
// $Archive: /WorkspaceWhiz/Src/WWhizInterfaceHelper/WWhizInterfaceHelper.cpp $
// $Date:: 1/03/01 12:13a $ $Revision:: 3 $ $Author: Jjensen $
///////////////////////////////////////////////////////////////////////////////
// This source file is part of the Workspace Whiz! source distribution and
// is Copyright 1997-2001 by Joshua C. Jensen. (http://workspacewhiz.com/)
//
// The code presented in this file may be freely used and modified for all
// non-commercial and commercial purposes so long as due credit is given and
// this header is left intact.
///////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include <afxdllx.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
static AFX_EXTENSION_MODULE WWhizInterfaceHelperDLL = { NULL, NULL };
extern "C" int APIENTRY
DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
if (!AfxInitExtensionModule(WWhizInterfaceHelperDLL, hInstance))
return 0;
new CDynLinkLibrary(WWhizInterfaceHelperDLL);
}
else if (dwReason == DLL_PROCESS_DETACH)
{
AfxTermExtensionModule(WWhizInterfaceHelperDLL);
}
return 1;
}
CWinApp* g_app;
extern "C" __declspec(dllexport) bool GetWorkspaceName(LPTSTR buffer, int bufSize)
{
if (!g_app)
return false;
POSITION pos = g_app->GetFirstDocTemplatePosition();
while (pos)
{
CDocTemplate* dt = g_app->GetNextDocTemplate(pos);
if (strcmp(dt->GetRuntimeClass()->m_lpszClassName, "CProjectWorkspaceDocTemplate") == 0)
{
POSITION docPos = dt->GetFirstDocPosition();
if (!docPos)
break;
CDocument* doc = dt->GetNextDoc(docPos);
if (!doc)
break;
strcpy(buffer, doc->GetPathName());
return true;
}
}
return false;
}
DWORD _stdcall InitPackage(HANDLE hInstPkg)
{
g_app = AfxGetApp();
return TRUE;
}
DWORD _stdcall ExitPackage(HANDLE hInstPkg)
{
return TRUE;
}
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Joshua Jensen is a gamer at heart and as such, creates games for a living. He has the distinct pleasure of creating titles exclusively for the Xbox.
In his spare time, he maintains a Visual C++ add-in called Workspace Whiz! Find it at http://workspacewhiz.com/.