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Achieving PostScript and Wmf outputs for OpenGL

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9 Jun 2003 399.5K   10.7K   137  
This article explains how to generate resolution independent versions of 3D meshes rendered by OpenGL/MFC programs, i.e. how to export the rendering results to vectorial formats such as encapsulated postscript (EPS) and Windows enhanced metafile (EMF) formats. The main goal consists of being able to
//********************************************
// Color.h
//********************************************
// alliez@usc.edu
// Created : 10/12/97
// Modified : 09/02/98
//********************************************

#ifndef _COLOR_
#define _COLOR_

class CColor
{

private :

	// Color
	unsigned char m_Red;
	unsigned char m_Green;
	unsigned char m_Blue;
	unsigned char m_Alpha;

public :

	// Constructor
	CColor() 
	{ 
		m_Red = m_Green = m_Blue = m_Alpha = 255;
	}

	CColor(CColor &color) 
	{ 
		m_Red = color.r();
		m_Green = color.g();
		m_Blue = color.b();
		m_Alpha = color.a();
	}

	~CColor() {}


	// Constructor
	CColor(unsigned char grey) { Set(grey); }
	CColor(unsigned char red,unsigned char green,unsigned char blue) { Set(red,green,blue); }
	CColor(unsigned char red,unsigned char green,unsigned char blue,unsigned char alpha) { Set(red,green,blue,alpha); }

	// Data access
	unsigned char r(void) { return m_Red; } 
	unsigned char g(void) { return m_Green; }  
	unsigned char b(void) { return m_Blue; }  
	unsigned char a(void) { return m_Alpha; }  

	// Data setting
	void r(unsigned char red)   { m_Red = red; } 
	void g(unsigned char green) { m_Green = green; }  
	void b(unsigned char blue)  { m_Blue = blue; }  
	void a(unsigned char alpha) { m_Alpha = alpha; }  

	// Data setting
	void Set(CColor &c);
	void Set(unsigned char grey); 
	void Set(unsigned char red,unsigned char green,unsigned char blue); 
	void Set(unsigned char red,unsigned char green,unsigned char blue,unsigned char alpha); 

	int operator==(CColor &color) { return (color.r() == m_Red) && (color.g() == m_Green) && (color.b() == m_Blue); }
	int operator==(CColor *pColor) { return (pColor->r() == m_Red) && (pColor->g() == m_Green) && (pColor->b() == m_Blue); }

};

#endif // _COLOR_

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