Click here to Skip to main content
15,896,606 members
Articles / Multimedia / OpenGL

Create a Noise Image with GLSL Shader

Rate me:
Please Sign up or sign in to vote.
4.55/5 (11 votes)
6 Jul 2010CPOL2 min read 50K   2.3K   19  
A simple shader program to create noise effect in an image
#pragma once

#include "GL\gl.h"

struct GLVertex
{
	// GL_T2F_V3F
	float tu, tv;
	float x, y, z;
};
// This class create a set of vertices's of GL_T2F_V3F type.
// SetAt will update the vertex information of a index.
// DrawVertexBuffer will pass the vertex informations to GPU.
class GLVertexBuffer
{
public:
	GLVertexBuffer(void);
	~GLVertexBuffer(void);
	bool Create( int nCount_i );
	void Delete();
	bool SetAt( int nIndex_i, float fX_i, float fY_i, float fZ_i,
				float fTu_i, float fTv_i );
	void DrawVertexBuffer( GLenum eDrawPrimitive_i );
	int			m_nCount;
	GLVertex*	m_pVertexBuffer;
};

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
India India
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions