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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/** @file aiAssert.h
 */
#ifndef AI_DEBUG_H_INC
#define AI_DEBUG_H_INC

#include <string>

#ifndef __cplusplus
#error This header requires C++ to be used.
#endif

//!	\brief	ASSIMP specific assertion test, just works in debug mode
//!	\param	uiLine	Line in file
//!	\param	file	Source file
void aiAssert (bool expression, const std::string &message, unsigned int uiLine, const std::string &file);


//!	\def	ai_assert
//!	\brief	ASSIM specific assertion test
#ifdef DEBUG  
#  define	ai_assert(expression) aiAssert (expression, #expression, __LINE__, __FILE__);
#else
#  define	ai_assert(expression)
#endif

#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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