/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
* Copyright (c) 2008 Sam Hocevar <sam@zoy.org>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "..\..\config.h"
#include <iostream>
#include "..\..\include\ftgl.h"
#include "..\..\include\ftgl\FTInternals.h"
#include "..\..\include\ftglyph\FTExtrudeGlyphImpl.h"
#include "..\..\FTVectoriser.h"
//
// FTGLExtrudeGlyph
//
FTExtrudeGlyph::FTExtrudeGlyph(FT_GlyphSlot glyph, float depth,
float frontOutset, float backOutset,
bool useDisplayList) :
FTGlyph(new FTExtrudeGlyphImpl(glyph, depth, frontOutset, backOutset,
useDisplayList))
{}
FTExtrudeGlyph::~FTExtrudeGlyph()
{}
const FTPoint& FTExtrudeGlyph::Render(const FTPoint& pen, int renderMode)
{
FTExtrudeGlyphImpl *myimpl = dynamic_cast<FTExtrudeGlyphImpl *>(impl);
return myimpl->RenderImpl(pen, renderMode);
}
//
// FTGLExtrudeGlyphImpl
//
FTExtrudeGlyphImpl::FTExtrudeGlyphImpl(FT_GlyphSlot glyph, float _depth,
float _frontOutset, float _backOutset,
bool useDisplayList)
: FTGlyphImpl(glyph),
vectoriser(0),
glList(0)
{
bBox.SetDepth(-_depth);
if(ft_glyph_format_outline != glyph->format)
{
err = 0x14; // Invalid_Outline
return;
}
vectoriser = new FTVectoriser(glyph);
if((vectoriser->ContourCount() < 1) || (vectoriser->PointCount() < 3))
{
delete vectoriser;
vectoriser = NULL;
return;
}
hscale = glyph->face->size->metrics.x_ppem * 64;
vscale = glyph->face->size->metrics.y_ppem * 64;
depth = _depth;
frontOutset = _frontOutset;
backOutset = _backOutset;
if(useDisplayList)
{
glList = glGenLists(3);
/* Front face */
glNewList(glList + 0, GL_COMPILE);
RenderFront();
glEndList();
/* Back face */
glNewList(glList + 1, GL_COMPILE);
RenderBack();
glEndList();
/* Side face */
glNewList(glList + 2, GL_COMPILE);
RenderSide();
glEndList();
delete vectoriser;
vectoriser = NULL;
}
}
FTExtrudeGlyphImpl::~FTExtrudeGlyphImpl()
{
if(glList)
{
glDeleteLists(glList, 3);
}
else if(vectoriser)
{
delete vectoriser;
}
}
const FTPoint& FTExtrudeGlyphImpl::RenderImpl(const FTPoint& pen,
int renderMode)
{
glTranslatef(pen.Xf(), pen.Yf(), pen.Zf());
if(glList)
{
if(renderMode & FTGL::RENDER_FRONT)
glCallList(glList + 0);
if(renderMode & FTGL::RENDER_BACK)
glCallList(glList + 1);
if(renderMode & FTGL::RENDER_SIDE)
glCallList(glList + 2);
}
else if(vectoriser)
{
if(renderMode & FTGL::RENDER_FRONT)
RenderFront();
if(renderMode & FTGL::RENDER_BACK)
RenderBack();
if(renderMode & FTGL::RENDER_SIDE)
RenderSide();
}
glTranslatef(-pen.Xf(), -pen.Yf(), -pen.Zf());
return advance;
}
void FTExtrudeGlyphImpl::RenderFront()
{
vectoriser->MakeMesh(1.0, 1, frontOutset);
glNormal3d(0.0, 0.0, 1.0);
const FTMesh *mesh = vectoriser->GetMesh();
for(unsigned int j = 0; j < mesh->TesselationCount(); ++j)
{
const FTTesselation* subMesh = mesh->Tesselation(j);
unsigned int polygonType = subMesh->PolygonType();
glBegin(polygonType);
for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
{
FTPoint pt = subMesh->Point(i);
glTexCoord2f(pt.Xf() / hscale,
pt.Yf() / vscale);
glVertex3f(pt.Xf() / 64.0f,
pt.Yf() / 64.0f,
0.0f);
}
glEnd();
}
}
void FTExtrudeGlyphImpl::RenderBack()
{
vectoriser->MakeMesh(-1.0, 2, backOutset);
glNormal3d(0.0, 0.0, -1.0);
const FTMesh *mesh = vectoriser->GetMesh();
for(unsigned int j = 0; j < mesh->TesselationCount(); ++j)
{
const FTTesselation* subMesh = mesh->Tesselation(j);
unsigned int polygonType = subMesh->PolygonType();
glBegin(polygonType);
for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
{
FTPoint pt = subMesh->Point(i);
glTexCoord2f(subMesh->Point(i).Xf() / hscale,
subMesh->Point(i).Yf() / vscale);
glVertex3f(subMesh->Point(i).Xf() / 64.0f,
subMesh->Point(i).Yf() / 64.0f,
-depth);
}
glEnd();
}
}
void FTExtrudeGlyphImpl::RenderSide()
{
int contourFlag = vectoriser->ContourFlag();
for(size_t c = 0; c < vectoriser->ContourCount(); ++c)
{
const FTContour* contour = vectoriser->Contour(c);
size_t n = contour->PointCount();
if(n < 2)
{
continue;
}
glBegin(GL_QUAD_STRIP);
for(size_t j = 0; j <= n; ++j)
{
size_t cur = (j == n) ? 0 : j;
size_t next = (cur == n - 1) ? 0 : cur + 1;
FTPoint frontPt = contour->FrontPoint(cur);
FTPoint nextPt = contour->FrontPoint(next);
FTPoint backPt = contour->BackPoint(cur);
FTPoint normal = FTPoint(0.f, 0.f, 1.f) ^ (frontPt - nextPt);
if(normal != FTPoint(0.0f, 0.0f, 0.0f))
{
glNormal3dv(static_cast<const FTGL_DOUBLE*>(normal.Normalise()));
}
glTexCoord2f(frontPt.Xf() / hscale, frontPt.Yf() / vscale);
if(contourFlag & ft_outline_reverse_fill)
{
glVertex3f(backPt.Xf() / 64.0f, backPt.Yf() / 64.0f, 0.0f);
glVertex3f(frontPt.Xf() / 64.0f, frontPt.Yf() / 64.0f, -depth);
}
else
{
glVertex3f(backPt.Xf() / 64.0f, backPt.Yf() / 64.0f, -depth);
glVertex3f(frontPt.Xf() / 64.0f, frontPt.Yf() / 64.0f, 0.0f);
}
}
glEnd();
}
}