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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
#ifndef XMLDOCUMENT_H
#define XMLDOCUMENT_H

#include <vector>
#include <string.h>

#include <libxml/parser.h>

class CXmlNode;

class CXmlDocument
{
public:
	CXmlDocument(void);
	~CXmlDocument(void);

//Attributes
private:
	xmlDoc		*m_pDoc;
	CXmlNode    *m_pRoot;

//Operations
private:
	void		UnloadData();

public:
	bool		LoadFile(std::string strFilename);
	CXmlNode*	GetRoot();
};

#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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