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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
#if defined( __GXVALID_H__ )
#pragma warn -aus /* too many unevaluated variables in gxvalid */
#endif

#ifndef ATARI_H
#define ATARI_H

#pragma warn -stu

/* PureC doesn't like 32bit enumerations */

#ifndef FT_IMAGE_TAG
#define FT_IMAGE_TAG( value, _x1, _x2, _x3, _x4 ) value
#endif /* FT_IMAGE_TAG */

#ifndef FT_ENC_TAG
#define FT_ENC_TAG( value, a, b, c, d ) value
#endif /* FT_ENC_TAG */

#endif /* ATARI_H */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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