Click here to Skip to main content
15,892,059 members
Articles / Multimedia / OpenGL

OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

Rate me:
Please Sign up or sign in to vote.
4.29/5 (6 votes)
22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/***************************************************************************/
/*                                                                         */
/*  svsfnt.h                                                               */
/*                                                                         */
/*    The FreeType SFNT table loading service (specification).             */
/*                                                                         */
/*  Copyright 2003, 2004 by                                                */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __SVSFNT_H__
#define __SVSFNT_H__

#include FT_INTERNAL_SERVICE_H
#include FT_TRUETYPE_TABLES_H


FT_BEGIN_HEADER


  /*
   *  SFNT table loading service.
   */

#define FT_SERVICE_ID_SFNT_TABLE  "sfnt-table"


  /*
   * Used to implement FT_Load_Sfnt_Table().
   */
  typedef FT_Error
  (*FT_SFNT_TableLoadFunc)( FT_Face    face,
                            FT_ULong   tag,
                            FT_Long    offset,
                            FT_Byte*   buffer,
                            FT_ULong*  length );

  /*
   * Used to implement FT_Get_Sfnt_Table().
   */
  typedef void*
  (*FT_SFNT_TableGetFunc)( FT_Face      face,
                           FT_Sfnt_Tag  tag );


  /*
   * Used to implement FT_Sfnt_Table_Info().
   */
  typedef FT_Error
  (*FT_SFNT_TableInfoFunc)( FT_Face    face,
                            FT_UInt    idx,
                            FT_ULong  *tag,
                            FT_ULong  *offset,
                            FT_ULong  *length );


  FT_DEFINE_SERVICE( SFNT_Table )
  {
    FT_SFNT_TableLoadFunc  load_table;
    FT_SFNT_TableGetFunc   get_table;
    FT_SFNT_TableInfoFunc  table_info;
  };

#ifndef FT_CONFIG_OPTION_PIC

#define FT_DEFINE_SERVICE_SFNT_TABLEREC(class_, load_, get_, info_)  \
  static const FT_Service_SFNT_TableRec class_ =                     \
  {                                                                  \
    load_, get_, info_                                               \
  };

#else /* FT_CONFIG_OPTION_PIC */ 

#define FT_DEFINE_SERVICE_SFNT_TABLEREC(class_, load_, get_, info_) \
  void                                                              \
  FT_Init_Class_##class_( FT_Service_SFNT_TableRec*  clazz )        \
  {                                                                 \
    clazz->load_table = load_;                                      \
    clazz->get_table = get_;                                        \
    clazz->table_info = info_;                                      \
  } 

#endif /* FT_CONFIG_OPTION_PIC */ 

  /* */


FT_END_HEADER


#endif /* __SVSFNT_H__ */


/* END */

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

Comments and Discussions