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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/***************************************************************************/
/*                                                                         */
/*  pspic.c                                                                */
/*                                                                         */
/*    The FreeType position independent code services for psnames module.  */
/*                                                                         */
/*  Copyright 2009 by                                                      */
/*  Oran Agra and Mickey Gabel.                                            */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_INTERNAL_OBJECTS_H
#include "pspic.h"

#ifdef FT_CONFIG_OPTION_PIC

  /* forward declaration of PIC init functions from psmodule.c */
  FT_Error FT_Create_Class_pscmaps_services( FT_Library, FT_ServiceDescRec**);
  void FT_Destroy_Class_pscmaps_services( FT_Library, FT_ServiceDescRec*);
  void FT_Init_Class_pscmaps_interface( FT_Library, FT_Service_PsCMapsRec*);

  void
  psnames_module_class_pic_free(  FT_Library library )
  {
    FT_PIC_Container* pic_container = &library->pic_container;
    FT_Memory memory = library->memory;
    if ( pic_container->psnames )
    {
      PSModulePIC* container = (PSModulePIC*)pic_container->psnames;
      if(container->pscmaps_services)
        FT_Destroy_Class_pscmaps_services(library, container->pscmaps_services);
      container->pscmaps_services = NULL;
      FT_FREE( container );
      pic_container->psnames = NULL;
    }
  }

  FT_Error
  psnames_module_class_pic_init(  FT_Library library )
  {
    FT_PIC_Container* pic_container = &library->pic_container;
    FT_Error        error = FT_Err_Ok;
    PSModulePIC* container;
    FT_Memory memory = library->memory;

    /* allocate pointer, clear and set global container pointer */
    if ( FT_ALLOC ( container, sizeof ( *container ) ) )
      return error;
    FT_MEM_SET( container, 0, sizeof(*container) );
    pic_container->psnames = container;

    /* initialize pointer table - this is how the module usually expects this data */
    error = FT_Create_Class_pscmaps_services(library, &container->pscmaps_services);
    if(error) 
      goto Exit;
    FT_Init_Class_pscmaps_interface(library, &container->pscmaps_interface);
    
Exit:
    if(error)
      psnames_module_class_pic_free(library);
    return error;
  }


#endif /* FT_CONFIG_OPTION_PIC */


/* END */

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Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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