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Comments by Cake Processor (Top 7 by date)

Cake Processor 29-Jun-15 23:33pm View
   
Assuming all data are received as OP said, is fflush() called at the end? As another poster mentioned, UDP is unreliable. Use of UDP usually have TCP as fallback in case of dropped packets. How OP know there is no dropped packets, is sequence number correct in the packets? You have to implement your own seqnum in UDP.
Cake Processor 8-May-14 21:07pm View
   
Do you know the tags in the XML beforehand?
Cake Processor 5-May-14 21:44pm View
   
2 complete answers! 5 from me!
Cake Processor 8-Jan-13 22:19pm View
   
OpenGL API is a C language based. They don't throw exceptions unless the C++ wrapper you are using, does that. You should always check for shader compilation errors. I think you are better off posting your shader code and your graphics card specs in an new question. Right now, I can only wild-guess what went wrong.
Cake Processor 8-Jan-13 22:19pm View
   
Deleted
OpenGL API is a C language based. They don't throw exceptions unless the C++ wrapper you are using, does that. You should always check for shader compilation errors. I think you are better off posting your shader code and your graphics card specs in an new question. Right now, I can only wild-guess what went wrong.
Cake Processor 8-Jan-13 21:30pm View
   
There are different versions of GLSL. Have you checked whether your graphics card support that GLSL version you are using? Is there any error in the shader compilation?
Cake Processor 11-Feb-11 4:50am View
   
Deleted
Reason for my vote of 5
Really useful!!

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