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"Locking multiple (up to 2) objects"
This code is buggy.See the line:if (Monitor.TryEnter(po1) && Monitor.TryEnter(po2)) return;Imagine that the lock to po1 is true, but for po2 is false (or vice-versa).It will not return, and later will lock po1 again.So, when unlocking, it will unlock the wrong number of...
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