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QuestionHow to determine in runtime the class type of inhetited class from common base class? Pin
oleg6327-Feb-13 6:48
professionaloleg6327-Feb-13 6:48 
QuestionRe: How to determine in runtime the class type of inhetited class from common base class? Pin
David Crow27-Feb-13 7:09
David Crow27-Feb-13 7:09 
AnswerRe: How to determine in runtime the class type of inhetited class from common base class? Pin
oleg6327-Feb-13 7:12
professionaloleg6327-Feb-13 7:12 
AnswerRe: How to determine in runtime the class type of inhetited class from common base class? Pin
Maximilien27-Feb-13 8:02
Maximilien27-Feb-13 8:02 
QuestionLinker error with CLSID defined in uuids.h Pin
Vaclav_27-Feb-13 5:56
Vaclav_27-Feb-13 5:56 
AnswerRe: Linker error with CLSID defined in uuids.h Pin
Richard MacCutchan27-Feb-13 6:19
mveRichard MacCutchan27-Feb-13 6:19 
GeneralRe: Linker error with CLSID defined in uuids.h Pin
Vaclav_27-Feb-13 6:38
Vaclav_27-Feb-13 6:38 
GeneralRe: Linker error with CLSID defined in uuids.h Pin
Richard MacCutchan27-Feb-13 7:25
mveRichard MacCutchan27-Feb-13 7:25 
GeneralRe: Linker error with CLSID defined in uuids.h Pin
Vaclav_27-Feb-13 7:39
Vaclav_27-Feb-13 7:39 
GeneralRe: Linker error with CLSID defined in uuids.h Pin
Richard MacCutchan27-Feb-13 9:20
mveRichard MacCutchan27-Feb-13 9:20 
AnswerRe: Linker error with CLSID defined in uuids.h Pin
Vaclav_27-Feb-13 15:32
Vaclav_27-Feb-13 15:32 
AnswerRe: Linker error with CLSID defined in uuids.h Pin
SoMad27-Feb-13 16:38
professionalSoMad27-Feb-13 16:38 
GeneralMessage Removed Pin
27-Feb-13 17:20
Vaclav_27-Feb-13 17:20 
GeneralRe: Linker error with CLSID defined in uuids.h Pin
SoMad27-Feb-13 18:02
professionalSoMad27-Feb-13 18:02 
GeneralRe: Linker error with CLSID defined in uuids.h Pin
Vaclav_28-Feb-13 2:42
Vaclav_28-Feb-13 2:42 
AnswerRe: Linker error with CLSID defined in uuids.h Pin
Vaclav_28-Feb-13 9:34
Vaclav_28-Feb-13 9:34 
Questionlink list Pin
vshwash27-Feb-13 5:44
vshwash27-Feb-13 5:44 
AnswerRe: link list Pin
Richard MacCutchan27-Feb-13 6:08
mveRichard MacCutchan27-Feb-13 6:08 
AnswerRe: link list Pin
David Crow27-Feb-13 7:08
David Crow27-Feb-13 7:08 
Questionsimple dynamic array insert and remove element Pin
Eshoula Aswomwe27-Feb-13 2:18
Eshoula Aswomwe27-Feb-13 2:18 
AnswerRe: simple dynamic array insert and remove element Pin
NotPolitcallyCorrect27-Feb-13 3:05
NotPolitcallyCorrect27-Feb-13 3:05 
GeneralRe: simple dynamic array insert and remove element Pin
Eshoula Aswomwe27-Feb-13 3:34
Eshoula Aswomwe27-Feb-13 3:34 
QuestionHow to export Excel data into a file in MFC VC++ 2010 Pin
syam07126-Feb-13 23:55
syam07126-Feb-13 23:55 
AnswerRe: How to export Excel data into a file in MFC VC++ 2010 Pin
Richard MacCutchan27-Feb-13 1:03
mveRichard MacCutchan27-Feb-13 1:03 
QuestionLowest Level of Graphics on Windows Pin
Captain Price26-Feb-13 18:01
professionalCaptain Price26-Feb-13 18:01 
I have been working on GDI previously. It is fine, but all the graphics libraries including GDI have limits.

Eg:- Let's say you want to create a gradient with GDI (or any other API), of course they're pre-defined functions for you to use. But What if I want to create my own function for a gradient effect. Maybe with the SetPixel() function.

But those APIs (GDI, GDI+ ....) are high level APIs. Creating such effects with a high level library slows down the program (because, there's a long pipeline from a GDI call to the Graphics Card).

So, What is the lowest possible level of graphics programming on Windows ? Can I program directly to the GPU ? Or Are there any low level Graphics libraries available on Windows ?

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