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GeneralRe: Set the properties of a DirectShow filter (not DMO filter) in code (no GUI) Pin
RobstaHendricks12-Nov-09 23:03
RobstaHendricks12-Nov-09 23:03 
GeneralRe: Set the properties of a DirectShow filter (not DMO filter) in code (no GUI) Pin
Richard MacCutchan12-Nov-09 23:18
mveRichard MacCutchan12-Nov-09 23:18 
GeneralRe: Set the properties of a DirectShow filter (not DMO filter) in code (no GUI) Pin
RobstaHendricks13-Nov-09 0:09
RobstaHendricks13-Nov-09 0:09 
GeneralRe: Set the properties of a DirectShow filter (not DMO filter) in code (no GUI) Pin
Richard MacCutchan13-Nov-09 0:29
mveRichard MacCutchan13-Nov-09 0:29 
Questioncolor picking method to select primitive in opengl Pin
gourishsio12-Nov-09 1:53
gourishsio12-Nov-09 1:53 
AnswerRe: color picking method to select primitive in opengl Pin
LunaticFringe22-Nov-09 7:52
LunaticFringe22-Nov-09 7:52 
GeneralRe: color picking method to select primitive in opengl Pin
gourishsio22-Nov-09 17:15
gourishsio22-Nov-09 17:15 
GeneralRe: color picking method to select primitive in opengl Pin
LunaticFringe23-Nov-09 10:12
LunaticFringe23-Nov-09 10:12 
gourishsio wrote:
And SELECT render mode doesnt work there i guess..?? Am i right..??


I haven't tried it, but I don't see why not. The location of the vertex data isn't really relevant. Once you've created your VBO, you still render it with glDrawArrays (or an equivalent sequence). What may complicate the issue is the fact that you'll have to break up the rendering of the object into a number of steps. Each sub-block that you want to uniquely identify in the hit test will need it's own 'name', and that name will have to be passed to glLoadName before the relevant piece of geometry is rendered. But AFAIK it should work with data stored in a VBO.
QuestionglDrawElements() draws only part of my mesh... :-x Pin
gourishsio12-Nov-09 1:52
gourishsio12-Nov-09 1:52 
AnswerRe: glDrawElements() draws only part of my mesh... :-x Pin
LunaticFringe20-Nov-09 5:36
LunaticFringe20-Nov-09 5:36 
GeneralRe: glDrawElements() draws only part of my mesh... :-x Pin
gourishsio23-Nov-09 18:47
gourishsio23-Nov-09 18:47 
GeneralRe: glDrawElements() draws only part of my mesh... :-x Pin
LunaticFringe23-Nov-09 19:18
LunaticFringe23-Nov-09 19:18 
QuestionOpenGL Lib for SmartPhone application Pin
King Tran11-Nov-09 18:05
King Tran11-Nov-09 18:05 
AnswerRe: OpenGL Lib for SmartPhone application Pin
LunaticFringe20-Nov-09 5:31
LunaticFringe20-Nov-09 5:31 
QuestionIs there any software which can generate OpenGL RGB color code. Pin
WindowsVsLinux9-Nov-09 9:33
WindowsVsLinux9-Nov-09 9:33 
QuestionOverlay DirectDraw Pin
5325233-Nov-09 1:04
5325233-Nov-09 1:04 
QuestionIs it possible to compute the blue channel? Pin
Sonhospa2-Nov-09 8:30
Sonhospa2-Nov-09 8:30 
AnswerRe: Is it possible to compute the blue channel? Pin
Chris Losinger3-Nov-09 6:44
professionalChris Losinger3-Nov-09 6:44 
GeneralRe: Is it possible to compute the blue channel? Pin
Sonhospa3-Nov-09 8:08
Sonhospa3-Nov-09 8:08 
GeneralRe: Is it possible to compute the blue channel? Pin
Chris Losinger3-Nov-09 10:51
professionalChris Losinger3-Nov-09 10:51 
GeneralRe: Is it possible to compute the blue channel? Pin
Sonhospa3-Nov-09 12:10
Sonhospa3-Nov-09 12:10 
GeneralRe: Is it possible to compute the blue channel? Pin
Tim Craig3-Nov-09 14:44
Tim Craig3-Nov-09 14:44 
GeneralRe: Is it possible to compute the blue channel? Pin
Chris Losinger15-Nov-09 6:33
professionalChris Losinger15-Nov-09 6:33 
GeneralRe: Is it possible to compute the blue channel? Pin
Sonhospa19-Nov-09 21:16
Sonhospa19-Nov-09 21:16 
GeneralRe: Is it possible to compute the blue channel? Pin
Chris Losinger20-Nov-09 4:26
professionalChris Losinger20-Nov-09 4:26 

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